#pragma once #include "Session.h" #include "../dml/MessageManager.h" namespace ki { namespace protocol { namespace net { enum class InvalidDMLMessageErrorCode { INVALID_MESSAGE_DATA, INSUFFICIENT_ACCESS }; /** * Implements an application protocol that uses the DML * message system (as seen in Wizard101 and Pirate101). */ class DMLSession : public virtual Session { public: DMLSession(uint16_t id, const dml::MessageManager &manager); virtual ~DMLSession() = default; const dml::MessageManager &get_manager() const; void send_message(const dml::Message &message); protected: void on_application_message(const PacketHeader& header) override; virtual void on_message(const dml::Message *message) {} virtual void on_invalid_message(InvalidDMLMessageErrorCode error) {} private: const dml::MessageManager &m_manager; }; } } }