#pragma once #include "Participant.h" #include "PacketHeader.h" #include "ki/protocol/control/Opcode.h" #include "../../util/Serializable.h" #include #include #include namespace ki { namespace protocol { namespace net { /** * This class implements session logic on top of the * low-level Participant class. */ class Session : public Participant { public: Session(ParticipantType type, uint16_t id); uint16_t get_id() const; bool is_established() const; uint8_t get_access_level() const; void set_access_level(uint8_t access_level); uint16_t get_latency() const; bool is_alive() const; void send_packet(bool is_control, control::Opcode opcode, const util::Serializable &data); protected: template DataT read_data() { static_assert(std::is_base_of::value, "DataT must inherit Serializable."); DataT data = DataT(); data.read_from(m_data_stream); return data; } void on_connected(); virtual void on_established() {}; virtual void on_application_message(const PacketHeader &header) {}; virtual void on_invalid_packet() {}; private: uint16_t m_id; bool m_established; uint8_t m_access_level; uint16_t m_latency; std::chrono::steady_clock::time_point m_creation_time; std::chrono::steady_clock::time_point m_establish_time; std::chrono::steady_clock::time_point m_last_heartbeat; void on_packet_available() override final; void on_control_message(const PacketHeader &header); void on_server_hello(); void on_client_hello(); void on_ping(); void on_ping_response(); void on_hello(uint16_t session_id, uint32_t timestamp, uint16_t milliseconds); }; } } }