136 lines
4.2 KiB
C++
136 lines
4.2 KiB
C++
#include <stdlib.h>
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#include <stdio.h>
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#include <switch.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_ttf.h>
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void draw_rects(SDL_Renderer *renderer, int x, int y) {
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// R
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_Rect r = {x, y, 64, 64};
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SDL_RenderFillRect(renderer, &r);
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// G
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_Rect g = {x + 64, y, 64, 64};
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SDL_RenderFillRect(renderer, &g);
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// B
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SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
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SDL_Rect b = {x + 128, y, 64, 64};
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SDL_RenderFillRect(renderer, &b);
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}
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int main(int argc, char *argv[]) {
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SDL_Event event;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done = 0, x = 0, w = 1920, h = 1080;
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// mandatory at least on switch, else gfx is not properly closed
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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SDL_Log("SDL_Init: %s\n", SDL_GetError());
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return -1;
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}
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// create an SDL window (OpenGL ES2 always enabled)
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// when SDL_FULLSCREEN flag is not set, viewport is automatically handled by SDL (use SDL_SetWindowSize to "change resolution")
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// available switch SDL2 video modes :
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// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1920, 1080, 0);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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// create a renderer (OpenGL ES2)
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renderer = SDL_CreateRenderer(window, 0, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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if (!renderer) {
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SDL_Log("SDL_CreateRenderer: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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romfsInit();
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TTF_Init();
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/*TTF_Font *arialUnicode = TTF_OpenFont("RomFs:/arial-unicode-ms.ttf", 30);
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if (!arialUnicode) {
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SDL_Quit();
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return -1;
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}*/
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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// when railed, both joycons are mapped to joystick #0,
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// else joycons are individually mapped to joystick #0, joystick #1, ...
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L45
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for (int i = 0; i < 2; i++) {
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if (SDL_JoystickOpen(i) == NULL) {
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SDL_Log("SDL_JoystickOpen: %s\n", SDL_GetError());
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SDL_Quit();
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return -1;
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}
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}
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while (!done) {
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while (SDL_PollEvent(&event)) {
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switch (event.type) {
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case SDL_JOYAXISMOTION:
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SDL_Log("Joystick %d axis %d value: %d\n",
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event.jaxis.which,
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event.jaxis.axis, event.jaxis.value);
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break;
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
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// seek for joystick #0
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if (event.jbutton.which == 0) {
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if (event.jbutton.button == 0) {
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// (A) button down
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} else if (event.jbutton.button == 10) {
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// (+) button down
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done = 1;
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}
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}
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break;
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default:
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break;
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}
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}
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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// fill window bounds
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SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
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SDL_GetWindowSize(window, &w, &h);
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SDL_Rect f = {0, 0, w, h};
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SDL_RenderFillRect(renderer, &f);
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draw_rects(renderer, x, 0);
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draw_rects(renderer, x, h - 64);
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SDL_RenderPresent(renderer);
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x++;
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if (x > w - 192) {
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x = 0;
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}
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}
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//Menu_OpenBook(renderer, SDL_GetWindowSurface(window), font, "/switch/eBookReader/books/test.epub");
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//TTF_Quit();
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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