102 lines
3.3 KiB
HTML
Executable File
102 lines
3.3 KiB
HTML
Executable File
<html>
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<head>
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<title>The freeglut project</title>
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</head>
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<body text="#000000" bgcolor="#FFFFFF" link="#0000EF" vlink="#51188E" alink="#FF0000">
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<table>
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<tr>
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<td>
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<center><img SRC="freeglut_logo.png" ALT="The freeglut logo"></center>
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<center><i><font size=+1> The free OpenGL utility toolkit </font></i></center>
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</td>
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<td>
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<center><a href="http://sourceforge.net">
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<img src="http://sourceforge.net/sflogo.php?group_id=0&type=1" border="0">
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</a></center><br>
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<center><i>Hosted at SourceForge</i></center>
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</td>
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</tr>
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</table>
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<hr>
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<ul>
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<li><b><font size=+2>What</font></b>
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<p>
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freeglut is a completely OpenSourced alternative to the OpenGL Utility
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Toolkit (GLUT) library. GLUT was originally written by Mark Kilgard
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to support the sample programs in the second edition OpenGL 'RedBook'.
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Since then, GLUT has been used in a wide variety of practical applications
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because it is simple, universally available and highly portable.
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<p>
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GLUT (and hence freeglut) allows the user to create and manage
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windows containing OpenGL contexts on a wide range of platforms and
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also read the mouse, keyboard and joystick functions.
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<p>
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freeglut is released under the X-Consortium license.
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<p>
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<li><b><font size=+2>Why</font></b>
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<p>
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The original GLUT library seems to have been abandoned with the most
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recent version (3.7) dating back to August 1998. It's license does
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not allow anyone to distribute modified the library code. This would
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be OK, if not for the fact that GLUT is getting old and really needs
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improvement. Also, GLUT's license is incompatible with some software
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distributions (eg Xfree86).
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<p>
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<li><b><font size=+2>Who</font></b>
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<p>
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freeglut was originally written by Pawel W. Olszta with contributions
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from Andreas Umbach and Steve Baker. Steve is now the official
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owner/maintainer of freeglut.
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<p>
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<li><b><font size=+2>When</font></b>
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<p>
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Pawel started freeglut development on December 1st, 1999.
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The project is now a virtually 100% replacement for the original
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GLUT with only a few departures (such as the abandonment of SGI-specific
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features such as the Dials&Buttons box and Dynamic Video Resolution).
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<p>
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<li><b><font size=+2>Downloads</font></b>
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<p>
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Check the <a href="download.html">
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downloads page</a> for the latest release.
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<p>
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<li><b><font size=+2>Support</font></b>
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<p>
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Send freeglut related questions to the appropriate freeglut mailing list:
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<ul>
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<li><a href="mailto:freeglut-developer@lists.sourceforge.net">freeglut-developer</a>,
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<li><a href="mailto:freeglut-announce@lists.sourceforge.net">freeglut-announce</a> and
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<li><a href="mailto:freeglut-bugs@lists.sourceforge.net">freeglut-bugs</a>.
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</ul>
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You can subscribe to them via the
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<a href="http://sourceforge.net/project/?group_id=1032">
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SourceForge project interface</a>.
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<p>
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<li><b><font size=+2>Documentation</font></b>
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<p>
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I believe this is enough for a short introduction.
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If you are not tired of reading yet, check out the
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<a href="freeglut.html">freeglut project log</a>. Here you will find the
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yet-to-be-introduced new project <a href="structure.html">structure
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description</a>. Finally, here you will find the latest
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<a href="progress.html">work progress report</a>. Since freeglut is
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a re-implementation of the original GLUT API, you can find API
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documentation at <A HREF="http://www.opengl.org">http://www.opengl.org</A>.
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<p>
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</ul>
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</body></html>
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