#ifndef MUPDF_FITZ_BITMAP_H #define MUPDF_FITZ_BITMAP_H #include "mupdf/fitz/system.h" #include "mupdf/fitz/context.h" #include "mupdf/fitz/pixmap.h" /* Bitmaps have 1 bit per component. Only used for creating halftoned versions of contone buffers, and saving out. Samples are stored msb first, akin to pbms. */ typedef struct fz_bitmap_s fz_bitmap; fz_bitmap *fz_keep_bitmap(fz_context *ctx, fz_bitmap *bit); void fz_drop_bitmap(fz_context *ctx, fz_bitmap *bit); /* A halftone is a set of threshold tiles, one per component. Each threshold tile is a pixmap, possibly of varying sizes and phases. Currently, we only provide one 'default' halftone tile for operating on 1 component plus alpha pixmaps (where the alpha is ignored). This is signified by a fz_halftone pointer to NULL. */ typedef struct fz_halftone_s fz_halftone; fz_bitmap *fz_new_bitmap_from_pixmap(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht); fz_bitmap *fz_new_bitmap_from_pixmap_band(fz_context *ctx, fz_pixmap *pix, fz_halftone *ht, int band_start); struct fz_bitmap_s { int refs; int w, h, stride, n; int xres, yres; unsigned char *samples; }; fz_bitmap *fz_new_bitmap(fz_context *ctx, int w, int h, int n, int xres, int yres); void fz_bitmap_details(fz_bitmap *bitmap, int *w, int *h, int *n, int *stride); void fz_clear_bitmap(fz_context *ctx, fz_bitmap *bit); fz_halftone *fz_default_halftone(fz_context *ctx, int num_comps); fz_halftone *fz_keep_halftone(fz_context *ctx, fz_halftone *half); void fz_drop_halftone(fz_context *ctx, fz_halftone *ht); #endif