#include "textures.h" #include "common.h" #include "SDL_helper.h" void Textures_Load(void) { SDL_LoadImage(RENDERER, &battery_20, "romfs:/battery_20.png"); SDL_LoadImage(RENDERER, &battery_20_charging, "romfs:/battery_20_charging.png"); SDL_LoadImage(RENDERER, &battery_30, "romfs:/battery_30.png"); SDL_LoadImage(RENDERER, &battery_30_charging, "romfs:/battery_30_charging.png"); SDL_LoadImage(RENDERER, &battery_50, "romfs:/battery_50.png"); SDL_LoadImage(RENDERER, &battery_50_charging, "romfs:/battery_50_charging.png"); SDL_LoadImage(RENDERER, &battery_60, "romfs:/battery_60.png"); SDL_LoadImage(RENDERER, &battery_60_charging, "romfs:/battery_60_charging.png"); SDL_LoadImage(RENDERER, &battery_80, "romfs:/battery_80.png"); SDL_LoadImage(RENDERER, &battery_80_charging, "romfs:/battery_80_charging.png"); SDL_LoadImage(RENDERER, &battery_90, "romfs:/battery_90.png"); SDL_LoadImage(RENDERER, &battery_90_charging, "romfs:/battery_90_charging.png"); SDL_LoadImage(RENDERER, &battery_full, "romfs:/battery_full.png"); SDL_LoadImage(RENDERER, &battery_full_charging, "romfs:/battery_full_charging.png"); SDL_LoadImage(RENDERER, &battery_low, "romfs:/battery_low.png"); SDL_LoadImage(RENDERER, &battery_unknown, "romfs:/battery_unknown.png"); } void Textures_Free(void) { SDL_DestroyTexture(battery_unknown); SDL_DestroyTexture(battery_low); SDL_DestroyTexture(battery_full_charging); SDL_DestroyTexture(battery_full); SDL_DestroyTexture(battery_90_charging); SDL_DestroyTexture(battery_80_charging); SDL_DestroyTexture(battery_80); SDL_DestroyTexture(battery_60_charging); SDL_DestroyTexture(battery_60); SDL_DestroyTexture(battery_50_charging); SDL_DestroyTexture(battery_50); SDL_DestroyTexture(battery_30_charging); SDL_DestroyTexture(battery_30); SDL_DestroyTexture(battery_20_charging); SDL_DestroyTexture(battery_20); }