#ifndef NX_SHELL_TEXTURES_H #define NX_SHELL_TEXTURES_H #include SDL_Texture *battery_20, *battery_20_charging, *battery_30, *battery_30_charging, *battery_50, *battery_50_charging, \ *battery_60, *battery_60_charging, *battery_80, *battery_80_charging, *battery_90, *battery_90_charging, \ *battery_full, *battery_full_charging, *battery_low, *battery_unknown; void Textures_Load(void); void Textures_Free(void); #endif