#ifdef _WIN32 #include void win_install(void); #endif #include "mupdf/fitz.h" #include "mupdf/ucdn.h" #include "mupdf/pdf.h" /* for pdf specifics and forms */ #ifndef __APPLE__ #include #else #include #endif /* UI */ enum { /* regular control characters */ KEY_ESCAPE = 27, KEY_ENTER = '\r', KEY_TAB = '\t', KEY_BACKSPACE = '\b', KEY_DELETE = 127, KEY_CTL_A = 'A' - 64, KEY_CTL_B, KEY_CTL_C, KEY_CTL_D, KEY_CTL_E, KEY_CTL_F, KEY_CTL_G, KEY_CTL_H, KEY_CTL_I, KEY_CTL_J, KEY_CTL_K, KEY_CTL_L, KEY_CTL_M, KEY_CTL_N, KEY_CTL_O, KEY_CTL_P, KEY_CTL_Q, KEY_CTL_R, KEY_CTL_S, KEY_CTL_T, KEY_CTL_U, KEY_CTL_V, KEY_CTL_W, KEY_CTL_X, KEY_CTL_Y, KEY_CTL_Z, /* reuse control characters > 127 for special keys */ KEY_INSERT = 128, KEY_PAGE_UP, KEY_PAGE_DOWN, KEY_HOME, KEY_END, KEY_LEFT, KEY_UP, KEY_RIGHT, KEY_DOWN, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, }; enum side { ALL, T, R, B, L }; enum fill { NONE = 0, X = 1, Y = 2, BOTH = 3 }; enum anchor { CENTER, N, NE, E, SE, S, SW, W, NW }; struct layout { enum side side; enum fill fill; enum anchor anchor; int padx, pady; }; struct ui { int window_w, window_h; int x, y; int down, down_x, down_y; int middle, middle_x, middle_y; int right, right_x, right_y; int scroll_x, scroll_y; int key, mod, plain; int grab_down, grab_middle, grab_right; const void *hot, *active, *focus; int last_cursor, cursor; int fontsize; int baseline; int lineheight; int gridsize; struct layout *layout; fz_irect *cavity; struct layout layout_stack[32]; fz_irect cavity_stack[32]; int overlay; GLuint overlay_list; void (*dialog)(void); }; extern struct ui ui; void ui_init(int w, int h, const char *title); void ui_quit(void); void ui_invalidate(void); void ui_finish(void); void ui_set_clipboard(const char *buf); const char *ui_get_clipboard(void); void ui_init_fonts(void); void ui_finish_fonts(void); void ui_draw_string(float x, float y, const char *str); void ui_draw_string_part(float x, float y, const char *s, const char *e); void ui_draw_character(float x, float y, int c); float ui_measure_character(int ucs); float ui_measure_string(const char *str); float ui_measure_string_part(const char *s, const char *e); struct line { char *a, *b; }; int ui_break_lines(char *a, struct line *lines, int nlines, int width, int *maxwidth); void ui_draw_lines(float x, float y, struct line *lines, int n); struct texture { GLuint id; int x, y, w, h; float s, t; }; void ui_texture_from_pixmap(struct texture *tex, fz_pixmap *pix); void ui_draw_image(struct texture *tex, float x, float y); enum { UI_INPUT_NONE = 0, UI_INPUT_EDIT = 1, UI_INPUT_ACCEPT = 2, }; struct input { char text[16*1024]; char *end, *p, *q; int scroll; }; struct list { fz_irect area; int scroll_y; int item_y; int is_tree; }; void ui_begin(void); void ui_end(void); int ui_mouse_inside(fz_irect area); void ui_layout(enum side side, enum fill fill, enum anchor anchor, int padx, int pady); fz_irect ui_pack_layout(int slave_w, int slave_h, enum side side, enum fill fill, enum anchor anchor, int padx, int pady); fz_irect ui_pack(int slave_w, int slave_h); int ui_available_width(void); int ui_available_height(void); void ui_pack_push(fz_irect cavity); void ui_pack_pop(void); void ui_dialog_begin(int w, int h); void ui_dialog_end(void); void ui_panel_begin(int w, int h, int padx, int pady, int opaque); void ui_panel_end(void); void ui_spacer(void); void ui_splitter(int *x, int min, int max, enum side side); void ui_label(const char *fmt, ...); void ui_label_with_scrollbar(char *text, int width, int height, int *scroll); int ui_button(const char *label); int ui_checkbox(const char *label, int *value); int ui_slider(int *value, int min, int max, int width); int ui_select(const void *id, const char *current, const char *options[], int n); void ui_input_init(struct input *input, const char *text); int ui_input(struct input *input, int width, int height); void ui_scrollbar(int x0, int y0, int x1, int y1, int *value, int page_size, int max); void ui_tree_begin(struct list *list, int count, int req_w, int req_h, int is_tree); int ui_tree_item(struct list *list, const void *id, const char *label, int selected, int depth, int is_branch, int *is_open); void ui_tree_end(struct list *list); void ui_list_begin(struct list *list, int count, int req_w, int req_h); int ui_list_item(struct list *list, const void *id, const char *label, int selected); void ui_list_end(struct list *list); int ui_popup(const void *id, const char *label, int is_button, int count); int ui_popup_item(const char *title); void ui_popup_end(void); void ui_init_open_file(const char *dir, int (*filter)(const char *fn)); int ui_open_file(char filename[]); void ui_init_save_file(const char *path, int (*filter)(const char *fn)); int ui_save_file(char filename[], void (*extra_panel)(void)); void ui_show_warning_dialog(const char *fmt, ...); void ui_show_error_dialog(const char *fmt, ...); /* Theming */ enum { UI_COLOR_PANEL = 0xc0c0c0, UI_COLOR_BUTTON = 0xc0c0c0, UI_COLOR_SCROLLBAR = 0xdfdfdf, UI_COLOR_TEXT_BG = 0xffffff, UI_COLOR_TEXT_FG = 0x000000, UI_COLOR_TEXT_SEL_BG = 0x000080, UI_COLOR_TEXT_SEL_FG = 0xffffff, UI_COLOR_BEVEL_1 = 0x000000, UI_COLOR_BEVEL_2 = 0x808080, UI_COLOR_BEVEL_3 = 0xdfdfdf, UI_COLOR_BEVEL_4 = 0xffffff, }; void glColorHex(unsigned int hex); void ui_draw_bevel(fz_irect area, int depressed); void ui_draw_ibevel(fz_irect area, int depressed); void ui_draw_bevel_rect(fz_irect area, unsigned int fill, int depressed); void ui_draw_ibevel_rect(fz_irect area, unsigned int fill, int depressed); /* App */ extern fz_context *ctx; extern pdf_document *pdf; extern pdf_page *page; extern fz_stext_page *page_text; extern pdf_annot *selected_annot; extern fz_matrix draw_page_ctm, view_page_ctm, view_page_inv_ctm; extern fz_rect page_bounds, draw_page_bounds, view_page_bounds; extern fz_irect view_page_area; extern char filename[]; extern int showform; extern int showannotate; extern int reloadrequested; void toggle_annotate(); void run_main_loop(void); void do_annotate_panel(void); void do_annotate_canvas(fz_irect canvas_area); void do_widget_panel(void); void do_widget_canvas(fz_irect canvas_area); void load_page(void); void render_page(void); void update_title(void); void reload(void); void do_save_pdf_file(void);