164 lines
4.6 KiB
C
164 lines
4.6 KiB
C
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/**
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* Sample multi-touch program that displays a square where a cursor
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* clicks, with a different color for each cursor.
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*
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* Copyright (C) 2012 Sylvain Beucler
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <GL/freeglut.h>
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#include <GL/gl.h>
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#define NUM_DEVICES 16
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#define NUM_CURSORS 64
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typedef struct cursor {
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char on;
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float x;
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float y;
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} *Cursor;
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struct cursor cursors[NUM_DEVICES][NUM_CURSORS];
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static float square[] = {
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-.5, -.5,
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.5, -.5,
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-.5, .5,
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.5, .5,
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};
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void onDisplay(void) {
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int d;
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glClearColor(0,0,0,1);
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glClear(GL_COLOR_BUFFER_BIT);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, square);
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for (d = 0; d < NUM_DEVICES; d++) {
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int c;
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for (c = 0; d < NUM_DEVICES; d++) {
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Cursor C = &cursors[d][c];
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if (C->on) {
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glTranslatef(C->x, C->y, 0);
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glScalef(30, 30, 1);
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switch(c) {
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case 0:
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glColor4f(0,0,1,1);
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break;
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case 1:
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glColor4f(0,1,0,1);
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break;
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case 2:
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glColor4f(1,0,0,1);
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break;
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case 3:
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glColor4f(1,1,1,1);
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break;
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default:
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glColor4d(.5,.5,.5,1);
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break;
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}
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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}
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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glutSwapBuffers();
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}
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void onMouse(int button, int state, int x, int y) {
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if (button == 0) {
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cursors[0][0].on = (state == GLUT_DOWN);
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cursors[0][0].x = (float)x;
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cursors[0][0].y = (float)y;
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printf("normal click\n");
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}
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}
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void onMotion(int x, int y) {
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cursors[0][0].x = (float)x;
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cursors[0][0].y = (float)y;
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}
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/* Using FG2.8 (reversed) prototype for now */
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/* void onMultiButton(int cursor_id, int button, int state, int x, int y) { */
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void onMultiButton(int cursor_id, int x, int y, int button, int state) {
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if (cursor_id > NUM_CURSORS) {
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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return;
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}
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if (button == 0) {
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cursors[0][cursor_id].on = (state == GLUT_DOWN);
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cursors[0][cursor_id].x = (float)x;
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cursors[0][cursor_id].y = (float)y;
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printf("multi-touch %d click\n", cursor_id);
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}
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}
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void onMultiMotion(int cursor_id, int x, int y) {
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if (cursor_id > NUM_CURSORS) {
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fprintf(stderr, "cursor_id(%d) > NUM_CURSORS(%d)\n", cursor_id, NUM_CURSORS);
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return;
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}
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cursors[0][cursor_id].x = (float)x;
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cursors[0][cursor_id].y = (float)y;
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}
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void onReshape(int width, int height) {
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glViewport(0, 0, width, height);
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glMatrixMode(GL_PROJECTION);
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glOrtho(0, width, height, 0, -1, 1);
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}
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void onIdle(void) {
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glutPostRedisplay();
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}
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int main(int argc, char* argv[]) {
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memset(cursors, 0, sizeof(cursors));
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glutInit(&argc, argv);
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glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE);
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glutInitWindowSize(640, 480);
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glutCreateWindow("Multi-touch test");
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glutDisplayFunc(onDisplay);
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glutReshapeFunc(onReshape);
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glutIdleFunc(onIdle);
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glutMouseFunc(onMouse);
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glutMotionFunc(onMotion);
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glutMultiButtonFunc(onMultiButton);
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glutMultiMotionFunc(onMultiMotion);
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glutMainLoop();
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return EXIT_SUCCESS;
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}
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