1343 lines
33 KiB
C
1343 lines
33 KiB
C
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#include "mupdf/fitz.h"
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#include "draw-imp.h"
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#include <string.h>
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#include <math.h>
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#include <assert.h>
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/* PDF 1.4 blend modes. These are slow. */
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/* Define PARANOID_PREMULTIPLY to check premultiplied values are
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* properly in range. */
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#undef PARANOID_PREMULTIPLY
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/*
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Some notes on the transparency maths:
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Compositing equation:
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=====================
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In section 7.2.2 (page 517) of pdf_reference17.pdf, it says:
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Cr = (1 - As/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
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It says that this is a simplified version of the more general form.
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This equation is then restated in section 7.2.2 and it says:
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The formula shown above is a simplification of the following formula:
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Ar * Cr = [(1-As)*Ab*Cb] + [(1-Ab)*As*Cs] + [Ab*As*B(Cb, Cs)]
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At first glance this always appears to be a mistake to me, as it looks
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like they have make a mistake in the division.
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However, if we consider the result alpha equation:
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Ar = Union(Ab, As) = Ab + As - Ab * As
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we can rearrange that to give:
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Ar - As = (1 - As) * Ab
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1 - As/Ar = (1 - As) * Ab / Ar
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So substituting into the first equation above, we get:
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Cr = ((1 - As) * Ab/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
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And thus:
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Ar * Cr = (1 - As) * Ab * Cb + As * [ (1-Ab)*Cs + Ab * B(Cb,Cs) ]
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as required.
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Alpha blending on top of compositing:
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=====================================
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Suppose we have a group to blend using blend mode B, and we want
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to apply alpha too. Let's apply the blending first to get an
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intermediate result (Ir), then apply the alpha to that to get the
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result (Cr):
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Ir = (1 - As/Ar) * Cb + As/Ar * [ (1-Ab) * Cs + Ab * B(Cb,Cs) ]
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Cr = (1-alpha) * Cb + alpha * Ir
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= Cb - alpha * Cb + alpha * Cb - alpha * Cb * As / Ar + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
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= Cb - alpha * Cb * As / Ar + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
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= Cb * (1 - alpha * As / Ar) + alpha * As / Ar * [ (1 - Ab) * Cs + Ab * B(Cb, Cs) ]
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We want premultiplied results, so:
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Ar*Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
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In the same way, for the alpha values:
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Ia = Union(Ab, As) = Ab + As - As*Ab
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Ar = (1-alpha) * Ab + alpha * Ia
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= Ab - alpha * Ab + alpha * Ab + alpha * As - alpha * As * Ab
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= Ab + alpha * As - alpha * As * Ab
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= Union(Ab, alpha * As)
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*/
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typedef unsigned char byte;
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static const char *fz_blendmode_names[] =
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{
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"Normal",
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"Multiply",
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"Screen",
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"Overlay",
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"Darken",
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"Lighten",
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"ColorDodge",
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"ColorBurn",
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"HardLight",
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"SoftLight",
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"Difference",
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"Exclusion",
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"Hue",
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"Saturation",
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"Color",
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"Luminosity",
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};
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int fz_lookup_blendmode(const char *name)
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{
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int i;
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for (i = 0; i < (int)nelem(fz_blendmode_names); i++)
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if (!strcmp(name, fz_blendmode_names[i]))
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return i;
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return FZ_BLEND_NORMAL;
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}
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char *fz_blendmode_name(int blendmode)
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{
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if (blendmode >= 0 && blendmode < (int)nelem(fz_blendmode_names))
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return (char*)fz_blendmode_names[blendmode];
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return "Normal";
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}
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/* Separable blend modes */
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static inline int fz_screen_byte(int b, int s)
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{
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return b + s - fz_mul255(b, s);
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}
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static inline int fz_hard_light_byte(int b, int s)
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{
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int s2 = s << 1;
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if (s <= 127)
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return fz_mul255(b, s2);
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else
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return fz_screen_byte(b, s2 - 255);
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}
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static inline int fz_overlay_byte(int b, int s)
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{
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return fz_hard_light_byte(s, b); /* note swapped order */
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}
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static inline int fz_darken_byte(int b, int s)
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{
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return fz_mini(b, s);
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}
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static inline int fz_lighten_byte(int b, int s)
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{
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return fz_maxi(b, s);
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}
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static inline int fz_color_dodge_byte(int b, int s)
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{
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s = 255 - s;
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if (b <= 0)
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return 0;
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else if (b >= s)
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return 255;
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else
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return (0x1fe * b + s) / (s << 1);
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}
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static inline int fz_color_burn_byte(int b, int s)
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{
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b = 255 - b;
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if (b <= 0)
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return 255;
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else if (b >= s)
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return 0;
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else
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return 0xff - (0x1fe * b + s) / (s << 1);
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}
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static inline int fz_soft_light_byte(int b, int s)
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{
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if (s < 128) {
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return b - fz_mul255(fz_mul255((255 - (s<<1)), b), 255 - b);
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}
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else {
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int dbd;
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if (b < 64)
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dbd = fz_mul255(fz_mul255((b << 4) - 3060, b) + 1020, b);
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else
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dbd = (int)sqrtf(255.0f * b);
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return b + fz_mul255(((s<<1) - 255), (dbd - b));
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}
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}
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static inline int fz_difference_byte(int b, int s)
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{
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return fz_absi(b - s);
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}
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static inline int fz_exclusion_byte(int b, int s)
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{
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return b + s - (fz_mul255(b, s)<<1);
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}
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/* Non-separable blend modes */
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static void
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fz_luminosity_rgb(unsigned char *rd, unsigned char *gd, unsigned char *bd, int rb, int gb, int bb, int rs, int gs, int bs)
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{
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int delta, scale;
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int r, g, b, y;
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/* 0.3f, 0.59f, 0.11f in fixed point */
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delta = ((rs - rb) * 77 + (gs - gb) * 151 + (bs - bb) * 28 + 0x80) >> 8;
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r = rb + delta;
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g = gb + delta;
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b = bb + delta;
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if ((r | g | b) & 0x100)
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{
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y = (rs * 77 + gs * 151 + bs * 28 + 0x80) >> 8;
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if (delta > 0)
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{
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int max;
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max = fz_maxi(r, fz_maxi(g, b));
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scale = (max == y ? 0 : ((255 - y) << 16) / (max - y));
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}
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else
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{
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int min;
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min = fz_mini(r, fz_mini(g, b));
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scale = (y == min ? 0 : (y << 16) / (y - min));
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}
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r = y + (((r - y) * scale + 0x8000) >> 16);
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g = y + (((g - y) * scale + 0x8000) >> 16);
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b = y + (((b - y) * scale + 0x8000) >> 16);
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}
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*rd = fz_clampi(r, 0, 255);
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*gd = fz_clampi(g, 0, 255);
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*bd = fz_clampi(b, 0, 255);
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}
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static void
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fz_saturation_rgb(unsigned char *rd, unsigned char *gd, unsigned char *bd, int rb, int gb, int bb, int rs, int gs, int bs)
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{
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int minb, maxb;
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int mins, maxs;
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int y;
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int scale;
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int r, g, b;
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minb = fz_mini(rb, fz_mini(gb, bb));
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maxb = fz_maxi(rb, fz_maxi(gb, bb));
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if (minb == maxb)
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{
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/* backdrop has zero saturation, avoid divide by 0 */
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gb = fz_clampi(gb, 0, 255);
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*rd = gb;
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*gd = gb;
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*bd = gb;
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return;
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}
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mins = fz_mini(rs, fz_mini(gs, bs));
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maxs = fz_maxi(rs, fz_maxi(gs, bs));
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scale = ((maxs - mins) << 16) / (maxb - minb);
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y = (rb * 77 + gb * 151 + bb * 28 + 0x80) >> 8;
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r = y + ((((rb - y) * scale) + 0x8000) >> 16);
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g = y + ((((gb - y) * scale) + 0x8000) >> 16);
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b = y + ((((bb - y) * scale) + 0x8000) >> 16);
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if ((r | g | b) & 0x100)
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{
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int scalemin, scalemax;
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int min, max;
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min = fz_mini(r, fz_mini(g, b));
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max = fz_maxi(r, fz_maxi(g, b));
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if (min < 0)
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scalemin = (y << 16) / (y - min);
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else
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scalemin = 0x10000;
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if (max > 255)
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scalemax = ((255 - y) << 16) / (max - y);
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else
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scalemax = 0x10000;
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scale = fz_mini(scalemin, scalemax);
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r = y + (((r - y) * scale + 0x8000) >> 16);
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g = y + (((g - y) * scale + 0x8000) >> 16);
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b = y + (((b - y) * scale + 0x8000) >> 16);
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}
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*rd = fz_clampi(r, 0, 255);
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*gd = fz_clampi(g, 0, 255);
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*bd = fz_clampi(b, 0, 255);
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}
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static void
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fz_color_rgb(unsigned char *rr, unsigned char *rg, unsigned char *rb, int br, int bg, int bb, int sr, int sg, int sb)
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{
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fz_luminosity_rgb(rr, rg, rb, sr, sg, sb, br, bg, bb);
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}
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static void
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fz_hue_rgb(unsigned char *rr, unsigned char *rg, unsigned char *rb, int br, int bg, int bb, int sr, int sg, int sb)
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{
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unsigned char tr, tg, tb;
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fz_luminosity_rgb(&tr, &tg, &tb, sr, sg, sb, br, bg, bb);
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fz_saturation_rgb(rr, rg, rb, tr, tg, tb, br, bg, bb);
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}
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/* Blending loops */
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static inline void
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fz_blend_separable(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, int blendmode, int complement, int first_spot)
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{
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int k;
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do
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{
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int sa = (sal ? sp[n1] : 255);
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if (sa != 0)
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{
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int ba = (bal ? bp[n1] : 255);
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if (ba == 0)
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{
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memcpy(bp, sp, n1 + (sal && bal));
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if (bal && !sal)
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bp[n1+1] = 255;
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}
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else
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{
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int saba = fz_mul255(sa, ba);
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/* ugh, division to get non-premul components */
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int invsa = sa ? 255 * 256 / sa : 0;
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int invba = ba ? 255 * 256 / ba : 0;
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/* Process colorants */
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for (k = 0; k < first_spot; k++)
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{
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int sc = (sp[k] * invsa) >> 8;
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int bc = (bp[k] * invba) >> 8;
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int rc;
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if (complement)
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{
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sc = 255 - sc;
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bc = 255 - bc;
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}
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switch (blendmode)
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{
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default:
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case FZ_BLEND_NORMAL: rc = sc; break;
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case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
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case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
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case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
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case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
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case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
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case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
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case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
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case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
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case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
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case FZ_BLEND_DIFFERENCE: rc = fz_difference_byte(bc, sc); break;
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case FZ_BLEND_EXCLUSION: rc = fz_exclusion_byte(bc, sc); break;
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}
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if (complement)
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{
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rc = 255 - rc;
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}
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bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, rc);
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}
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/* spots */
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for (; k < n1; k++)
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{
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int sc = 255 - ((sp[k] * invsa) >> 8);
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int bc = 255 - ((bp[k] * invba) >> 8);
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int rc;
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switch (blendmode)
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{
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default:
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case FZ_BLEND_NORMAL:
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case FZ_BLEND_DIFFERENCE:
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case FZ_BLEND_EXCLUSION:
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rc = sc; break;
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case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
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case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
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case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
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case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
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case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
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case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
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case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
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case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
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case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
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}
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bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, 255 - rc);
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}
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if (bal)
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bp[k] = ba + sa - saba;
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}
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}
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sp += n1 + sal;
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bp += n1 + bal;
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}
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while (--w);
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}
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||
|
static inline void
|
||
|
fz_blend_nonseparable_gray(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int first_spot)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
int sa = (sal ? sp[n] : 255);
|
||
|
|
||
|
if (sa != 0)
|
||
|
{
|
||
|
int ba = (bal ? bp[n] : 255);
|
||
|
if (ba == 0)
|
||
|
{
|
||
|
memcpy(bp, sp, n + (sal && bal));
|
||
|
if (bal && !sal)
|
||
|
bp [n + 1] = 255;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int saba = fz_mul255(sa, ba);
|
||
|
|
||
|
/* ugh, division to get non-premul components */
|
||
|
int invsa = sa ? 255 * 256 / sa : 0;
|
||
|
int invba = ba ? 255 * 256 / ba : 0;
|
||
|
int k;
|
||
|
int sg = (sp[0] * invsa) >> 8;
|
||
|
int bg = (bp[0] * invba) >> 8;
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_HUE:
|
||
|
case FZ_BLEND_SATURATION:
|
||
|
case FZ_BLEND_COLOR:
|
||
|
bp[0] = fz_mul255(bp[n], bg);
|
||
|
break;
|
||
|
case FZ_BLEND_LUMINOSITY:
|
||
|
bp[0] = fz_mul255(bp[n], sg);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* Normal blend for spots */
|
||
|
for (k = first_spot; k < n; k++)
|
||
|
{
|
||
|
int sc = (sp[k] * invsa) >> 8;
|
||
|
bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, sc);
|
||
|
}
|
||
|
if (bal)
|
||
|
bp[n] = ba + sa - saba;
|
||
|
}
|
||
|
}
|
||
|
sp += n + sal;
|
||
|
bp += n + bal;
|
||
|
} while (--w);
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
fz_blend_nonseparable(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int complement, int first_spot)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
unsigned char rr, rg, rb;
|
||
|
|
||
|
int sa = (sal ? sp[n] : 255);
|
||
|
|
||
|
if (sa != 0)
|
||
|
{
|
||
|
int ba = (bal ? bp[n] : 255);
|
||
|
if (ba == 0)
|
||
|
{
|
||
|
memcpy(bp, sp, n + (sal && bal));
|
||
|
if (bal && !sal)
|
||
|
bp [n + 1] = 255;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int k;
|
||
|
int saba = fz_mul255(sa, ba);
|
||
|
|
||
|
/* ugh, division to get non-premul components */
|
||
|
int invsa = sa ? 255 * 256 / sa : 0;
|
||
|
int invba = 255 * 256 / ba;
|
||
|
|
||
|
int sr = (sp[0] * invsa) >> 8;
|
||
|
int sg = (sp[1] * invsa) >> 8;
|
||
|
int sb = (sp[2] * invsa) >> 8;
|
||
|
|
||
|
int br = (bp[0] * invba) >> 8;
|
||
|
int bg = (bp[1] * invba) >> 8;
|
||
|
int bb = (bp[2] * invba) >> 8;
|
||
|
|
||
|
/* CMYK */
|
||
|
if (complement)
|
||
|
{
|
||
|
sr = 255 - sr;
|
||
|
sg = 255 - sg;
|
||
|
sb = 255 - sb;
|
||
|
br = 255 - br;
|
||
|
bg = 255 - bg;
|
||
|
bb = 255 - bb;
|
||
|
}
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_HUE:
|
||
|
fz_hue_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_SATURATION:
|
||
|
fz_saturation_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_COLOR:
|
||
|
fz_color_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_LUMINOSITY:
|
||
|
fz_luminosity_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* CMYK */
|
||
|
if (complement)
|
||
|
{
|
||
|
int sk = (sp[3] * invsa) >> 8;
|
||
|
int bk = (bp[3] * invba) >> 8;
|
||
|
|
||
|
rr = 255 - rr;
|
||
|
rg = 255 - rg;
|
||
|
rb = 255 - rb;
|
||
|
bp[0] = fz_mul255(255 - sa, 255 - bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, rr);
|
||
|
bp[1] = fz_mul255(255 - sa, 255 - bp[1]) + fz_mul255(255 - ba, sp[1]) + fz_mul255(saba, rg);
|
||
|
bp[2] = fz_mul255(255 - sa, 255 - bp[2]) + fz_mul255(255 - ba, sp[2]) + fz_mul255(saba, rb);
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_HUE:
|
||
|
case FZ_BLEND_SATURATION:
|
||
|
case FZ_BLEND_COLOR:
|
||
|
bp[3] = fz_mul255(bp[n], bk);
|
||
|
break;
|
||
|
case FZ_BLEND_LUMINOSITY:
|
||
|
bp[3] = fz_mul255(bp[n], sk);
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
bp[0] = fz_mul255(255 - sa, bp[0]) + fz_mul255(255 - ba, sp[0]) + fz_mul255(saba, rr);
|
||
|
bp[1] = fz_mul255(255 - sa, bp[1]) + fz_mul255(255 - ba, sp[1]) + fz_mul255(saba, rg);
|
||
|
bp[2] = fz_mul255(255 - sa, bp[2]) + fz_mul255(255 - ba, sp[2]) + fz_mul255(saba, rb);
|
||
|
}
|
||
|
|
||
|
if (bal)
|
||
|
bp[n] = ba + sa - saba;
|
||
|
|
||
|
/* Normal blend for spots */
|
||
|
for (k = first_spot; k < n; k++)
|
||
|
{
|
||
|
int sc = (sp[k] * invsa) >> 8;
|
||
|
bp[k] = fz_mul255(255 - sa, bp[k]) + fz_mul255(255 - ba, sp[k]) + fz_mul255(saba, sc);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
sp += n + sal;
|
||
|
bp += n + bal;
|
||
|
}
|
||
|
while (--w);
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
fz_blend_separable_nonisolated(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, int blendmode, int complement, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
|
||
|
{
|
||
|
int k;
|
||
|
|
||
|
if (sal == 0 && alpha == 255 && blendmode == 0)
|
||
|
{
|
||
|
/* In this case, the uncompositing and the recompositing
|
||
|
* cancel one another out, and it's just a simple copy. */
|
||
|
/* FIXME: Maybe we can avoid using the shape plane entirely
|
||
|
* and just copy? */
|
||
|
do
|
||
|
{
|
||
|
int ha = fz_mul255(*hp++, alpha); /* ha = shape_alpha */
|
||
|
/* If ha == 0 then leave everything unchanged */
|
||
|
if (ha != 0)
|
||
|
{
|
||
|
for (k = 0; k < n1; k++)
|
||
|
bp[k] = sp[k];
|
||
|
if (bal)
|
||
|
bp[k] = 255;
|
||
|
}
|
||
|
|
||
|
sp += n1;
|
||
|
bp += n1 + bal;
|
||
|
}
|
||
|
while (--w);
|
||
|
return;
|
||
|
}
|
||
|
do
|
||
|
{
|
||
|
int ha = *hp++;
|
||
|
int haa = fz_mul255(ha, alpha); /* ha = shape_alpha */
|
||
|
/* If haa == 0 then leave everything unchanged */
|
||
|
while (haa != 0) /* Use while, so we can break out */
|
||
|
{
|
||
|
int sa, ba, bahaa, ra, ra0, invsa, invba, scale;
|
||
|
sa = (sal ? sp[n1] : 255);
|
||
|
if (sa == 0)
|
||
|
break; /* No change! */
|
||
|
invsa = 255 * 256 / sa;
|
||
|
ba = (bal ? bp[n1] : 255);
|
||
|
if (ba == 0)
|
||
|
{
|
||
|
/* Just copy pixels (allowing for change in
|
||
|
* premultiplied alphas) */
|
||
|
for (k = 0; k < n1; k++)
|
||
|
bp[k] = fz_mul255((sp[k] * invsa) >> 8, haa);
|
||
|
if (bal)
|
||
|
bp[n1] = haa;
|
||
|
break;
|
||
|
}
|
||
|
invba = 255 * 256 / ba;
|
||
|
|
||
|
/* Because we are in a non-isolated group, we need to
|
||
|
* do some 'uncomposition' magic before we blend.
|
||
|
* My attempts to understand what is going on here have
|
||
|
* utterly failed, so I've resorted (after much patient
|
||
|
* help from Michael) to copying what the gs code does.
|
||
|
* This seems to be an implementation of the equations
|
||
|
* given on page 236 (section 7.3.3) of pdf_reference17.
|
||
|
* My understanding is that this is "composition" when
|
||
|
* we actually want to do "decomposition", hence my
|
||
|
* confusion. It appears to work though.
|
||
|
*/
|
||
|
scale = (512 * ba + ha) / (ha*2) - FZ_EXPAND(ba);
|
||
|
|
||
|
sa = haa;
|
||
|
|
||
|
/* Calculate result_alpha - a combination of the
|
||
|
* background alpha, and 'shape' */
|
||
|
bahaa = fz_mul255(ba, haa);
|
||
|
ra0 = ba - bahaa;
|
||
|
ra = ra0 + haa;
|
||
|
if (bal)
|
||
|
bp[n1] = ra;
|
||
|
|
||
|
if (ra == 0)
|
||
|
break;
|
||
|
|
||
|
/* Process colorants */
|
||
|
for (k = 0; k < first_spot; k++)
|
||
|
{
|
||
|
/* Read pixels (and convert to non-premultiplied form) */
|
||
|
int sc = (sp[k] * invsa) >> 8;
|
||
|
int bc = (bp[k] * invba) >> 8;
|
||
|
int rc;
|
||
|
|
||
|
if (complement)
|
||
|
{
|
||
|
sc = 255 - sc;
|
||
|
bc = 255 - bc;
|
||
|
}
|
||
|
|
||
|
/* Uncomposite (see above) */
|
||
|
sc = sc + (((sc-bc) * scale)>>8);
|
||
|
sc = fz_clampi(sc, 0, 255);
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_NORMAL: rc = sc; break;
|
||
|
case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
|
||
|
case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
|
||
|
case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
|
||
|
case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
|
||
|
case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
|
||
|
case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
|
||
|
case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
|
||
|
case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
|
||
|
case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
|
||
|
case FZ_BLEND_DIFFERENCE: rc = fz_difference_byte(bc, sc); break;
|
||
|
case FZ_BLEND_EXCLUSION: rc = fz_exclusion_byte(bc, sc); break;
|
||
|
}
|
||
|
|
||
|
/* From the notes at the top:
|
||
|
*
|
||
|
* Ar * Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
|
||
|
*
|
||
|
* And:
|
||
|
*
|
||
|
* Ar = ba + haa - bahaa
|
||
|
*
|
||
|
* In our 0..255 world, with our current variables:
|
||
|
*
|
||
|
* ra.rc = bc * (ra - haa) + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
|
||
|
* = bc * ra0 + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
|
||
|
*/
|
||
|
|
||
|
if (bahaa != 255)
|
||
|
rc = fz_mul255(bahaa, rc);
|
||
|
if (ba != 255)
|
||
|
{
|
||
|
int t = fz_mul255(255 - ba, haa);
|
||
|
rc += fz_mul255(t, sc);
|
||
|
}
|
||
|
if (ra0 != 0)
|
||
|
rc += fz_mul255(ra0, bc);
|
||
|
|
||
|
if (complement)
|
||
|
rc = ra - rc;
|
||
|
|
||
|
bp[k] = fz_clampi(rc, 0, ra);
|
||
|
}
|
||
|
|
||
|
/* Spots */
|
||
|
for (; k < n1; k++)
|
||
|
{
|
||
|
int sc = 255 - ((sp[k] * invsa + 128) >> 8);
|
||
|
int bc = 255 - ((bp[k] * invba + 128) >> 8);
|
||
|
int rc;
|
||
|
|
||
|
sc = sc + (((sc-bc) * scale)>>8);
|
||
|
|
||
|
/* Non-white preserving use Normal */
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_NORMAL:
|
||
|
case FZ_BLEND_DIFFERENCE:
|
||
|
case FZ_BLEND_EXCLUSION:
|
||
|
rc = sc; break;
|
||
|
case FZ_BLEND_MULTIPLY: rc = fz_mul255(bc, sc); break;
|
||
|
case FZ_BLEND_SCREEN: rc = fz_screen_byte(bc, sc); break;
|
||
|
case FZ_BLEND_OVERLAY: rc = fz_overlay_byte(bc, sc); break;
|
||
|
case FZ_BLEND_DARKEN: rc = fz_darken_byte(bc, sc); break;
|
||
|
case FZ_BLEND_LIGHTEN: rc = fz_lighten_byte(bc, sc); break;
|
||
|
case FZ_BLEND_COLOR_DODGE: rc = fz_color_dodge_byte(bc, sc); break;
|
||
|
case FZ_BLEND_COLOR_BURN: rc = fz_color_burn_byte(bc, sc); break;
|
||
|
case FZ_BLEND_HARD_LIGHT: rc = fz_hard_light_byte(bc, sc); break;
|
||
|
case FZ_BLEND_SOFT_LIGHT: rc = fz_soft_light_byte(bc, sc); break;
|
||
|
}
|
||
|
|
||
|
if (bahaa != 255)
|
||
|
rc = fz_mul255(bahaa, rc);
|
||
|
if (ba != 255)
|
||
|
{
|
||
|
int t = fz_mul255(255 - ba, haa);
|
||
|
rc += fz_mul255(t, sc);
|
||
|
}
|
||
|
if (ra0 != 0)
|
||
|
rc += fz_mul255(ra0, bc);
|
||
|
|
||
|
bp[k] = ra - rc;
|
||
|
}
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
sp += n1 + sal;
|
||
|
bp += n1 + bal;
|
||
|
}
|
||
|
while (--w);
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
fz_blend_nonseparable_nonisolated_gray(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
int ha = *hp++;
|
||
|
int haa = fz_mul255(ha, alpha);
|
||
|
if (haa != 0)
|
||
|
{
|
||
|
int ba = (bal ? bp[n] : 255);
|
||
|
|
||
|
if (ba == 0 && alpha == 255)
|
||
|
{
|
||
|
memcpy(bp, sp, n + (sal && bal));
|
||
|
if (bal && !sal)
|
||
|
bp[n+1] = 255;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int sa = (sal ? sp[n] : 255);
|
||
|
int bahaa = fz_mul255(ba, haa);
|
||
|
int k;
|
||
|
|
||
|
/* Calculate result_alpha */
|
||
|
int ra = ba - bahaa + haa;
|
||
|
if (bal)
|
||
|
bp[n] = ra;
|
||
|
if (ra != 0)
|
||
|
{
|
||
|
int invha = ha ? 255 * 256 / ha : 0;
|
||
|
|
||
|
/* ugh, division to get non-premul components */
|
||
|
int invsa = sa ? 255 * 256 / sa : 0;
|
||
|
int invba = ba ? 255 * 256 / ba : 0;
|
||
|
|
||
|
int sg = (sp[0] * invsa) >> 8;
|
||
|
int bg = (bp[0] * invba) >> 8;
|
||
|
|
||
|
/* Uncomposite */
|
||
|
sg = (((sg - bg)*invha) >> 8) + bg;
|
||
|
sg = fz_clampi(sg, 0, 255);
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_HUE:
|
||
|
case FZ_BLEND_SATURATION:
|
||
|
case FZ_BLEND_COLOR:
|
||
|
bp[0] = fz_mul255(ra, bg);
|
||
|
break;
|
||
|
case FZ_BLEND_LUMINOSITY:
|
||
|
bp[0] = fz_mul255(ra, sg);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* Normal blend for spots */
|
||
|
for (k = first_spot; k < n; k++)
|
||
|
{
|
||
|
int sc = (sp[k] * invsa + 128) >> 8;
|
||
|
int bc = (bp[k] * invba + 128) >> 8;
|
||
|
int rc;
|
||
|
|
||
|
sc = (((sc - bc) * invha + 128) >> 8) + bc;
|
||
|
sc = fz_clampi(sc, 0, 255);
|
||
|
rc = bc + fz_mul255(sa, fz_mul255(255 - ba, sc) + fz_mul255(ba, sc) - bc);
|
||
|
rc = fz_clampi(rc, 0, 255);
|
||
|
bp[k] = fz_mul255(rc, ra);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
sp += n + sal;
|
||
|
bp += n + bal;
|
||
|
} while (--w);
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
fz_blend_nonseparable_nonisolated(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n, int w, int blendmode, int complement, const byte * FZ_RESTRICT hp, int alpha, int first_spot)
|
||
|
{
|
||
|
do
|
||
|
{
|
||
|
int ha = *hp++;
|
||
|
int haa = fz_mul255(ha, alpha);
|
||
|
if (haa != 0)
|
||
|
{
|
||
|
int sa = (sal ? sp[n] : 255);
|
||
|
int ba = (bal ? bp[n] : 255);
|
||
|
|
||
|
if (ba == 0 && alpha == 255)
|
||
|
{
|
||
|
memcpy(bp, sp, n + (sal && bal));
|
||
|
if (bal && !sal)
|
||
|
bp[n] = 255;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int bahaa = fz_mul255(ba, haa);
|
||
|
|
||
|
/* Calculate result_alpha */
|
||
|
int ra0 = ba - bahaa;
|
||
|
int ra = ra0 + haa;
|
||
|
|
||
|
if (bal)
|
||
|
bp[n] = ra;
|
||
|
|
||
|
if (ra != 0)
|
||
|
{
|
||
|
/* Because we are a non-isolated group, we
|
||
|
* need to 'uncomposite' before we blend
|
||
|
* (recomposite). We assume that normal
|
||
|
* blending has been done inside the group,
|
||
|
* so: ra.rc = (1-ha).bc + ha.sc
|
||
|
* A bit of rearrangement, and that gives us
|
||
|
* that: sc = (ra.rc - bc)/ha + bc
|
||
|
* Now, the result of the blend was stored in
|
||
|
* src, so: */
|
||
|
int invha = ha ? 255 * 256 / ha : 0;
|
||
|
int k;
|
||
|
unsigned char rr, rg, rb;
|
||
|
|
||
|
/* ugh, division to get non-premul components */
|
||
|
int invsa = sa ? 255 * 256 / sa : 0;
|
||
|
int invba = ba ? 255 * 256 / ba : 0;
|
||
|
|
||
|
int sr = (sp[0] * invsa) >> 8;
|
||
|
int sg = (sp[1] * invsa) >> 8;
|
||
|
int sb = (sp[2] * invsa) >> 8;
|
||
|
|
||
|
int br = (bp[0] * invba) >> 8;
|
||
|
int bg = (bp[1] * invba) >> 8;
|
||
|
int bb = (bp[2] * invba) >> 8;
|
||
|
|
||
|
if (complement)
|
||
|
{
|
||
|
sr = 255 - sr;
|
||
|
sg = 255 - sg;
|
||
|
sb = 255 - sb;
|
||
|
br = 255 - br;
|
||
|
bg = 255 - bg;
|
||
|
bb = 255 - bb;
|
||
|
}
|
||
|
|
||
|
/* Uncomposite */
|
||
|
sr = (((sr - br)*invha) >> 8) + br;
|
||
|
sr = fz_clampi(sr, 0, 255);
|
||
|
sg = (((sg - bg)*invha) >> 8) + bg;
|
||
|
sg = fz_clampi(sg, 0, 255);
|
||
|
sb = (((sb - bb)*invha) >> 8) + bb;
|
||
|
sb = fz_clampi(sb, 0, 255);
|
||
|
|
||
|
switch (blendmode)
|
||
|
{
|
||
|
default:
|
||
|
case FZ_BLEND_HUE:
|
||
|
fz_hue_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_SATURATION:
|
||
|
fz_saturation_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_COLOR:
|
||
|
fz_color_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
case FZ_BLEND_LUMINOSITY:
|
||
|
fz_luminosity_rgb(&rr, &rg, &rb, br, bg, bb, sr, sg, sb);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
/* From the notes at the top:
|
||
|
*
|
||
|
* Ar * Cr = Cb * (Ar - alpha * As) + alpha * As * (1 - Ab) * Cs + alpha * As * Ab * B(Cb, Cs) ]
|
||
|
*
|
||
|
* And:
|
||
|
*
|
||
|
* Ar = ba + haa - bahaa
|
||
|
*
|
||
|
* In our 0..255 world, with our current variables:
|
||
|
*
|
||
|
* ra.rc = bc * (ra - haa) + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
|
||
|
* = bc * ra0 + haa * (255 - ba) * sc + bahaa * B(Cb, Cs)
|
||
|
*/
|
||
|
|
||
|
if (bahaa != 255)
|
||
|
{
|
||
|
rr = fz_mul255(bahaa, rr);
|
||
|
rg = fz_mul255(bahaa, rg);
|
||
|
rb = fz_mul255(bahaa, rb);
|
||
|
}
|
||
|
if (ba != 255)
|
||
|
{
|
||
|
int t = fz_mul255(255 - ba, haa);
|
||
|
rr += fz_mul255(t, sr);
|
||
|
rg += fz_mul255(t, sg);
|
||
|
rb += fz_mul255(t, sb);
|
||
|
}
|
||
|
if (ra0 != 0)
|
||
|
{
|
||
|
rr += fz_mul255(ra0, br);
|
||
|
rg += fz_mul255(ra0, bg);
|
||
|
rb += fz_mul255(ra0, bb);
|
||
|
}
|
||
|
|
||
|
/* CMYK */
|
||
|
if (complement)
|
||
|
{
|
||
|
int sk, bk, rk;
|
||
|
|
||
|
/* Care must be taking when inverting here, as r = alpha * col.
|
||
|
* We want to store alpha * (255 - col) = alpha * 255 - alpha * col
|
||
|
*/
|
||
|
rr = ra - rr;
|
||
|
rg = ra - rg;
|
||
|
rb = ra - rb;
|
||
|
|
||
|
sk = sa ? (sp[3] * invsa) >> 8 : 255;
|
||
|
bk = ba ? (bp[3] * invba) >> 8 : 255;
|
||
|
|
||
|
bk = fz_clampi(bk, 0, 255);
|
||
|
sk = fz_clampi(sk, 0, 255);
|
||
|
|
||
|
if (blendmode == FZ_BLEND_LUMINOSITY)
|
||
|
rk = sk;
|
||
|
else
|
||
|
rk = bk;
|
||
|
|
||
|
if (bahaa != 255)
|
||
|
rk = fz_mul255(bahaa, rk);
|
||
|
|
||
|
if (ba != 255)
|
||
|
{
|
||
|
int t = fz_mul255(255 - ba, haa);
|
||
|
rk += fz_mul255(t, sk);
|
||
|
}
|
||
|
|
||
|
if (ra0 != 0)
|
||
|
rk += fz_mul255(ra0, bk);
|
||
|
|
||
|
bp[3] = rk;
|
||
|
}
|
||
|
|
||
|
bp[0] = rr;
|
||
|
bp[1] = rg;
|
||
|
bp[2] = rb;
|
||
|
|
||
|
/* Normal blend for spots */
|
||
|
for (k = first_spot; k < n; k++)
|
||
|
{
|
||
|
int sc = (sp[k] * invsa + 128) >> 8;
|
||
|
int bc = (bp[k] * invba + 128) >> 8;
|
||
|
int rc;
|
||
|
|
||
|
sc = (((sc - bc) * invha + 128) >> 8) + bc;
|
||
|
sc = fz_clampi(sc, 0, 255);
|
||
|
rc = bc + fz_mul255(ha, fz_mul255(255 - ba, sc) + fz_mul255(ba, sc) - bc);
|
||
|
rc = fz_clampi(rc, 0, 255);
|
||
|
bp[k] = fz_mul255(rc, ra);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
sp += n + sal;
|
||
|
bp += n + bal;
|
||
|
}
|
||
|
while (--w);
|
||
|
}
|
||
|
|
||
|
#ifdef PARANOID_PREMULTIPLY
|
||
|
static void
|
||
|
verify_premultiply(fz_context *ctx, const fz_pixmap * FZ_RESTRICT dst)
|
||
|
{
|
||
|
unsigned char *dp = dst->samples;
|
||
|
int w = dst->w;
|
||
|
int h = dst->h;
|
||
|
int n = dst->n;
|
||
|
int x, y, i;
|
||
|
int s = dst->stride - n * w;
|
||
|
|
||
|
for (y = h; y > 0; y--)
|
||
|
{
|
||
|
for (x = w; x > 0; x--)
|
||
|
{
|
||
|
int a = dp[n-1];
|
||
|
for (i = n-1; i > 0; i--)
|
||
|
if (*dp++ > a)
|
||
|
abort();
|
||
|
dp++;
|
||
|
}
|
||
|
dp += s;
|
||
|
}
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
void
|
||
|
fz_blend_pixmap(fz_context *ctx, fz_pixmap * FZ_RESTRICT dst, fz_pixmap * FZ_RESTRICT src, int alpha, int blendmode, int isolated, const fz_pixmap * FZ_RESTRICT shape)
|
||
|
{
|
||
|
unsigned char *sp;
|
||
|
unsigned char *dp;
|
||
|
fz_irect bbox;
|
||
|
int x, y, w, h, n;
|
||
|
int da, sa;
|
||
|
int complement;
|
||
|
|
||
|
/* TODO: fix this hack! */
|
||
|
if (isolated && alpha < 255)
|
||
|
{
|
||
|
unsigned char *sp2;
|
||
|
int nn;
|
||
|
h = src->h;
|
||
|
sp2 = src->samples;
|
||
|
nn = src->w * src->n;
|
||
|
while (h--)
|
||
|
{
|
||
|
n = nn;
|
||
|
while (n--)
|
||
|
{
|
||
|
*sp2 = fz_mul255(*sp2, alpha);
|
||
|
sp2++;
|
||
|
}
|
||
|
sp2 += src->stride - nn;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
bbox = fz_intersect_irect(fz_pixmap_bbox(ctx, src), fz_pixmap_bbox(ctx, dst));
|
||
|
|
||
|
x = bbox.x0;
|
||
|
y = bbox.y0;
|
||
|
w = bbox.x1 - bbox.x0;
|
||
|
h = bbox.y1 - bbox.y0;
|
||
|
|
||
|
if (w == 0 || h == 0)
|
||
|
return;
|
||
|
|
||
|
complement = fz_colorspace_is_subtractive(ctx, src->colorspace);
|
||
|
n = src->n;
|
||
|
sp = src->samples + (unsigned int)((y - src->y) * src->stride + (x - src->x) * src->n);
|
||
|
sa = src->alpha;
|
||
|
dp = dst->samples + (unsigned int)((y - dst->y) * dst->stride + (x - dst->x) * dst->n);
|
||
|
da = dst->alpha;
|
||
|
|
||
|
#ifdef PARANOID_PREMULTIPLY
|
||
|
if (sa)
|
||
|
verify_premultiply(ctx, src);
|
||
|
if (da)
|
||
|
verify_premultiply(ctx, dst);
|
||
|
#endif
|
||
|
|
||
|
n -= sa;
|
||
|
assert(n == dst->n - da);
|
||
|
|
||
|
if (!isolated)
|
||
|
{
|
||
|
const unsigned char *hp = shape->samples + (unsigned int)((y - shape->y) * shape->stride + (x - shape->x));
|
||
|
|
||
|
while (h--)
|
||
|
{
|
||
|
if (blendmode >= FZ_BLEND_HUE)
|
||
|
{
|
||
|
if (complement || src->s > 0)
|
||
|
if ((n - src->s) == 1)
|
||
|
fz_blend_nonseparable_nonisolated_gray(dp, da, sp, sa, n, w, blendmode, hp, alpha, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable_nonisolated(dp, da, sp, sa, n, w, blendmode, complement, hp, alpha, n - src->s);
|
||
|
else
|
||
|
if (da)
|
||
|
if (sa)
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_nonisolated_gray(dp, 1, sp, 1, 1, w, blendmode, hp, alpha, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable_nonisolated(dp, 1, sp, 1, n, w, blendmode, complement, hp, alpha, n);
|
||
|
else
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_nonisolated_gray(dp, 1, sp, 0, 1, w, blendmode, hp, alpha, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable_nonisolated(dp, 1, sp, 0, n, w, blendmode, complement, hp, alpha, n);
|
||
|
else
|
||
|
if (sa)
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_nonisolated_gray(dp, 0, sp, 1, 1, w, blendmode, hp, alpha, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable_nonisolated(dp, 0, sp, 1, n, w, blendmode, complement, hp, alpha, n);
|
||
|
else
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_nonisolated_gray(dp, 0, sp, 0, 1, w, blendmode, hp, alpha, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable_nonisolated(dp, 0, sp, 0, n, w, blendmode, complement, hp, alpha, n);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (complement || src->s > 0)
|
||
|
fz_blend_separable_nonisolated(dp, da, sp, sa, n, w, blendmode, complement, hp, alpha, n - src->s);
|
||
|
else
|
||
|
if (da)
|
||
|
if (sa)
|
||
|
fz_blend_separable_nonisolated(dp, 1, sp, 1, n, w, blendmode, 0, hp, alpha, n);
|
||
|
else
|
||
|
fz_blend_separable_nonisolated(dp, 1, sp, 0, n, w, blendmode, 0, hp, alpha, n);
|
||
|
else
|
||
|
if (sa)
|
||
|
fz_blend_separable_nonisolated(dp, 0, sp, 1, n, w, blendmode, 0, hp, alpha, n);
|
||
|
else
|
||
|
fz_blend_separable_nonisolated(dp, 0, sp, 0, n, w, blendmode, 0, hp, alpha, n);
|
||
|
}
|
||
|
sp += src->stride;
|
||
|
dp += dst->stride;
|
||
|
hp += shape->stride;
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
while (h--)
|
||
|
{
|
||
|
if (blendmode >= FZ_BLEND_HUE)
|
||
|
{
|
||
|
if (complement || src->s > 0)
|
||
|
if ((n - src->s) == 1)
|
||
|
fz_blend_nonseparable_gray(dp, da, sp, sa, n, w, blendmode, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable(dp, da, sp, sa, n, w, blendmode, complement, n - src->s);
|
||
|
else
|
||
|
if (da)
|
||
|
if (sa)
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_gray(dp, 1, sp, 1, 1, w, blendmode, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable(dp, 1, sp, 1, n, w, blendmode, complement, n);
|
||
|
else
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_gray(dp, 1, sp, 0, 1, w, blendmode, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable(dp, 1, sp, 0, n, w, blendmode, complement, n);
|
||
|
else
|
||
|
if (sa)
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_gray(dp, 0, sp, 1, 1, w, blendmode, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable(dp, 0, sp, 1, n, w, blendmode, complement, n);
|
||
|
else
|
||
|
if (n == 1)
|
||
|
fz_blend_nonseparable_gray(dp, 0, sp, 0, 1, w, blendmode, 1);
|
||
|
else
|
||
|
fz_blend_nonseparable(dp, 0, sp, 0, n, w, blendmode, complement, n);
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (complement || src->s > 0)
|
||
|
fz_blend_separable(dp, da, sp, sa, n, w, blendmode, complement, n - src->s);
|
||
|
else
|
||
|
if (da)
|
||
|
if (sa)
|
||
|
fz_blend_separable(dp, 1, sp, 1, n, w, blendmode, 0, n);
|
||
|
else
|
||
|
fz_blend_separable(dp, 1, sp, 0, n, w, blendmode, 0, n);
|
||
|
else
|
||
|
if (sa)
|
||
|
fz_blend_separable(dp, 0, sp, 1, n, w, blendmode, 0, n);
|
||
|
else
|
||
|
fz_blend_separable(dp, 0, sp, 0, n, w, blendmode, 0, n);
|
||
|
}
|
||
|
sp += src->stride;
|
||
|
dp += dst->stride;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#ifdef PARANOID_PREMULTIPLY
|
||
|
if (da)
|
||
|
verify_premultiply(ctx, dst);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
static inline void
|
||
|
fz_blend_knockout(byte * FZ_RESTRICT bp, int bal, const byte * FZ_RESTRICT sp, int sal, int n1, int w, const byte * FZ_RESTRICT hp)
|
||
|
{
|
||
|
int k;
|
||
|
do
|
||
|
{
|
||
|
int ha = *hp++;
|
||
|
|
||
|
if (ha != 0)
|
||
|
{
|
||
|
int sa = (sal ? sp[n1] : 255);
|
||
|
int ba = (bal ? bp[n1] : 255);
|
||
|
if (ba == 0 && ha == 0xFF)
|
||
|
{
|
||
|
memcpy(bp, sp, n1);
|
||
|
if (bal)
|
||
|
bp[n1] = sa;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
int hasa = fz_mul255(ha, sa);
|
||
|
/* ugh, division to get non-premul components */
|
||
|
int invsa = sa ? 255 * 256 / sa : 0;
|
||
|
int invba = ba ? 255 * 256 / ba : 0;
|
||
|
int ra = hasa + fz_mul255(255-ha, ba);
|
||
|
|
||
|
/* Process colorants + spots */
|
||
|
for (k = 0; k < n1; k++)
|
||
|
{
|
||
|
int sc = (sp[k] * invsa) >> 8;
|
||
|
int bc = (bp[k] * invba) >> 8;
|
||
|
int rc = fz_mul255(255 - ha, bc) + fz_mul255(ha, sc);
|
||
|
|
||
|
bp[k] = fz_mul255(ra, rc);
|
||
|
}
|
||
|
|
||
|
if (bal)
|
||
|
bp[k] = ra;
|
||
|
}
|
||
|
}
|
||
|
sp += n1 + sal;
|
||
|
bp += n1 + bal;
|
||
|
}
|
||
|
while (--w);
|
||
|
}
|
||
|
|
||
|
void
|
||
|
fz_blend_pixmap_knockout(fz_context *ctx, fz_pixmap * FZ_RESTRICT dst, fz_pixmap * FZ_RESTRICT src, const fz_pixmap * FZ_RESTRICT shape)
|
||
|
{
|
||
|
unsigned char *sp;
|
||
|
unsigned char *dp;
|
||
|
fz_irect sbox, dbox, bbox;
|
||
|
int x, y, w, h, n;
|
||
|
int da, sa;
|
||
|
const unsigned char *hp;
|
||
|
|
||
|
dbox = fz_pixmap_bbox_no_ctx(dst);
|
||
|
sbox = fz_pixmap_bbox_no_ctx(src);
|
||
|
bbox = fz_intersect_irect(dbox, sbox);
|
||
|
|
||
|
x = bbox.x0;
|
||
|
y = bbox.y0;
|
||
|
w = bbox.x1 - bbox.x0;
|
||
|
h = bbox.y1 - bbox.y0;
|
||
|
|
||
|
if (w == 0 || h == 0)
|
||
|
return;
|
||
|
|
||
|
n = src->n;
|
||
|
sp = src->samples + (unsigned int)((y - src->y) * src->stride + (x - src->x) * src->n);
|
||
|
sa = src->alpha;
|
||
|
dp = dst->samples + (unsigned int)((y - dst->y) * dst->stride + (x - dst->x) * dst->n);
|
||
|
da = dst->alpha;
|
||
|
hp = shape->samples + (unsigned int)((y - shape->y) * shape->stride + (x - shape->x));
|
||
|
|
||
|
#ifdef PARANOID_PREMULTIPLY
|
||
|
if (sa)
|
||
|
verify_premultiply(ctx, src);
|
||
|
if (da)
|
||
|
verify_premultiply(ctx, dst);
|
||
|
#endif
|
||
|
|
||
|
n -= sa;
|
||
|
assert(n == dst->n - da);
|
||
|
|
||
|
while (h--)
|
||
|
{
|
||
|
fz_blend_knockout(dp, da, sp, sa, n, w, hp);
|
||
|
sp += src->stride;
|
||
|
dp += dst->stride;
|
||
|
hp += shape->stride;
|
||
|
}
|
||
|
|
||
|
#ifdef PARANOID_PREMULTIPLY
|
||
|
if (da)
|
||
|
verify_premultiply(ctx, dst);
|
||
|
#endif
|
||
|
}
|