eBookReaderSwitch/source/menus/book/BookReader.hpp

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#ifndef EBOOK_READER_BOOK_READER_HPP
#define EBOOK_READER_BOOK_READER_HPP
#include <mupdf/pdf.h>
#include <string>
#include "PageLayout.hpp"
struct SDL_Texture;
typedef enum {
BookPageLayoutPortrait,
BookPageLayoutLandscape
} BookPageLayout;
class BookReader {
public:
BookReader(const char *path, int *result);
~BookReader();
bool permStatusBar = false;
void previous_page(int n);
void next_page(int n);
void zoom_in();
void zoom_out();
void move_page_up();
void move_page_down();
void move_page_left();
void move_page_right();
void reset_page();
void switch_page_layout();
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void draw(bool drawHelp);
BookPageLayout currentPageLayout() {
return _currentPageLayout;
}
private:
void show_status_bar();
void switch_current_page_layout(BookPageLayout bookPageLayout, int current_page);
fz_document *doc = NULL;
int status_bar_visible_counter = 0;
BookPageLayout _currentPageLayout = BookPageLayoutPortrait;
PageLayout *layout = NULL;
std::string book_name;
};
#endif