109 lines
3.4 KiB
HTML
109 lines
3.4 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<link href="style.css" rel="stylesheet">
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<title>MuJS Introduction</title>
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</head>
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<body>
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<header>
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<h1>MuJS Introduction</h1>
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</header>
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<nav>
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<a href="introduction.html">Introduction</a>
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<a href="reference.html">Reference</a>
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<a href="examples.html">Examples</a>
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<a href="license.html">License</a>
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<a href="http://git.ghostscript.com/?p=mujs.git;a=summary">Source</a>
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<a href="https://bugs.ghostscript.com/">Bugs</a>
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</nav>
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<article>
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<h2>Why choose MuJS?</h2>
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<h3>Javascript is a proven scripting language</h3>
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<p>
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Javascript is one of the most popular programming languages in the world.
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It is a powerful extension language, used everywhere on the web — both as
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a way to add interactivity to web pages in the browser, and on the server side
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with platforms like node.js.
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<p>
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With MuJS you can bring this power to your application as well!
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<h3>MuJS is standards compliant</h3>
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<p>
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MuJS implements ES5.
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There are no non-standard extensions, so you can remain confident that
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Javascript code that runs on MuJS will also run on any other standards
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compliant Javascript implementation.
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<h3>MuJS is portable</h3>
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<p>
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MuJS is written in portable C and can be built by compiling a single C file using any standard C compiler.
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There is no need for configuration or fancy build systems.
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MuJS runs on all flavors of Unix and Windows, on mobile devices (such as Android and iOS),
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embedded microprocessors (such as the Beagle board and Raspberry Pi), etc.
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<h3>MuJS is embeddable</h3>
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<p>
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MuJS is a simple language engine with a small footprint that you can easily embed into your application.
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The API is simple and well documented and allows strong integration with code written in other languages.
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You don't need to work with byzantine C++ templating mechanisms, or manually manage garbage collection roots.
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It is easy to extend MuJS with libraries written in other languages.
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It is also easy to extend programs written in other languages with MuJS.
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<h3>MuJS is small</h3>
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<p>
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Adding MuJS to an application does not bloat it.
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The source contains around 15'000 lines of C.
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Under 64-bit Linux, the compiled library takes 180kB if optimized for size,
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and 260kB if optimized for speed.
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Compare this with V8, SpiderMonkey or JavaScriptCore,
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which are all several hundred thousand lines of code,
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take several megabytes of space,
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and require the C++ runtime.
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<h3>MuJS is reasonably fast and secure</h3>
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<p>
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It is a bytecode interpreter with a very fast mechanism to call-out to C.
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The default build is sandboxed with very restricted access to resources.
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Due to the nature of bytecode, MuJS is not as fast as JIT compiling
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implementations but starts up faster and uses fewer resources.
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If you implement heavy lifting in C code, controlled by Javascript,
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you can get the best of both worlds.
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<h3>MuJS is free software</h3>
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<p>
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MuJS is free open source software distributed under the
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<a href="https://opensource.org/licenses/ISC">ISC license</a>.
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<h3>MuJS is developed by a stable company</h3>
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<p>
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<a href="http://artifex.com/">Artifex Software</a> has long experience in
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interpreters and page description languages, and has a history with open source
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that goes back to 1993 when it was created to facilitate licensing Ghostscript
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to OEMs.
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</article>
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<footer>
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<a href="http://artifex.com"><img src="artifex-logo.png" align="right"></a>
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Copyright © 2013-2017 Artifex Software Inc.
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</footer>
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</body>
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</html>
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