Changes:
* Giving/taking foxes items.
* Change taming food back to chicken.
* Change taming food to only use sweet berries.
* Child fox from breeding is now set to its parent fox type.
* Added code commenting.
* When you tame a fox it gives the player the taming advancement.
Still need to add naming.
- Recoded EntityTamableFox to clean the pathfinder bloat
- Removed sleeping and chosenName as this data is already handled by vanilla
- Improved some logic around interact event
- Added a config option to enable and disable the anvil name GUI
- Fixed a bug where item counts would go to zero if just one was present
I found out how to get my custom entity to replace the vanilla EntityFox. This should fix most of the errors people were getting.
I also rewrote the entire plugin. It saves some data with SQLite and some parts of it are cleaned up, optimized, or certain things moved in an appropriate class.
Updated for 1.15.1 (see "1.14 TRANS.xlsx" for translated methods from 1.14 to 1.15)
Added naming (after taming) supporting color codes
Changed formatting of fox names. ("(name) (tamer)") - can be disabled in config.
Showing of who tamed can be disabled in config.
Improved usability of /spawntamablefox + added alias of /tamablefox
Configurable option for tamed foxes to attack chickens and rabbits.
Customisable plugin prefix