32 lines
833 B
C++
32 lines
833 B
C++
//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_MOVEMENT_COMPONENT_H
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#define SIMPLEENGINE_MOVEMENT_COMPONENT_H
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#include "../../component.h"
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#include <SFML/Graphics.hpp>
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namespace simpleengine {
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class Entity;
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class MovementComponent : public Component {
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public:
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MovementComponent(Entity& owning_entity, float max_velocity, float acceleration = 7, float deceleration = 2.5);
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void Move(const float &delta_time, const float& dir_x, const float& dir_y);
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void Update(const float &delta_time) override;
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private:
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float max_velocity;
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sf::Vector2f velocity;
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float acceleration;
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float deceleration;
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};
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}
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#endif //SIMPLEENGINE_MOVEMENT_COMPONENT_H
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