SimpleEngine/include/simpleengine/events/collision_handler.h

28 lines
726 B
C++

//
// Created by SeanOMik on 3/1/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_COLLISION_HANDLER_H
#define SIMPLEENGINE_COLLISION_HANDLER_H
#include "../event.h"
#include "../entity.h"
namespace simpleengine {
class CollisionHandler : public Event {
public:
explicit CollisionHandler(sf::RenderWindow* window, std::vector<std::shared_ptr<Entity>> entities) : simpleengine::Event(window), entities(entities) {
}
void Update(const float& delta_time) override;
void Render(sf::RenderTarget* target) override { }
private:
std::vector<std::shared_ptr<Entity>> entities;
};
}
#endif //SIMPLEENGINE_COLLISION_HANDLER_H