44 lines
1.1 KiB
C++
44 lines
1.1 KiB
C++
#pragma once
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#include <gl/glew.h>
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#include <gl/gl.h>
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#include <GLFW/glfw3.h>
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#include <glm/glm.hpp>
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#include "../../renderable.h"
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#include "../../vertex.h"
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#include "../../gfx/vbo.h"
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#include "../../gfx/vao.h"
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#include "../../gfx/shader.h"
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#include "../../gfx/texture.h"
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#include "../../optional.h"
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#include "../../translatable.h"
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#include <vector>
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namespace simpleengine::shapes_2d {
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class Triangle : public simpleengine::Renderable {
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private:
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using super = simpleengine::Renderable;
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private:
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gfx::Shader shader; // This only stores the shader program
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nonstd::optional<gfx::Texture> texture;
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public:
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std::vector<Vertex> vertices;
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gfx::VBO vbo;
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gfx::VAO vao;
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Triangle(gfx::Shader shader, std::vector<Vertex> vertices);
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Triangle(std::shared_ptr<GLuint> shader_program, std::vector<Vertex> vertices);
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virtual ~Triangle() = default;
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void set_texture(gfx::Texture texture);
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virtual void update(const float& delta_time) override;
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virtual void render(std::shared_ptr<GLFWwindow> target) override;
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};
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} |