SimpleEngine/include/simpleengine/particle/properties/random_lifetime_property.h

38 lines
1.0 KiB
C++

//
// Created by SeanOMik on 3/22/2021.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
#define SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
#include "../particle_property.h"
#include "../../range.h"
#include "../../random.h"
#include "../particle.h"
namespace simpleengine {
namespace particle {
class RandomLifetimeParticleProperty : public ParticleProperty {
public:
RandomLifetimeParticleProperty(simpleengine::Rangef range) : range(range) {
}
void OnParticleSpawn(simpleengine::particle::Particle& particle) override {
simpleengine::Random<float> rand;
particle.lifetime_ms = rand.NextInRange(range.min, range.max);
}
void Update(simpleengine::particle::Particle& particle) override {
}
private:
simpleengine::Rangef range;
};
}
}
#endif //SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H