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SeanOMik
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SimpleEngine
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ce8886ade1
SimpleEngine
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shaders
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3d
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SeanOMik
ce8886ade1
Always calculate tangent space for Models
2022-10-12 23:35:39 -04:00
..
fragment_core.glsl
Always calculate tangent space for Models
2022-10-12 23:35:39 -04:00
vertex_core.glsl
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
2022-10-02 11:39:07 -04:00