42 lines
1.1 KiB
C++
42 lines
1.1 KiB
C++
//
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// Created by SeanOMik on 3/22/2021.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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#define SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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#include "../particle_property.h"
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#include "../../range.h"
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#include "../../random.h"
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#include "../particle.h"
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namespace simpleengine {
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namespace particle {
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class RandomLifetimeParticleProperty : public ParticleProperty {
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public:
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RandomLifetimeParticleProperty(simpleengine::Rangef range) : range(range) {
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}
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RandomLifetimeParticleProperty(float min, float max) : RandomLifetimeParticleProperty(Rangef(min, max)) {
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}
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void OnParticleSpawn(simpleengine::particle::Particle& particle) override {
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simpleengine::Random<float> rand;
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particle.lifetime_ms = rand.NextInRange(range.min, range.max);
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}
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void Update(simpleengine::particle::Particle& particle) override {
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}
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private:
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simpleengine::Rangef range;
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};
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}
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}
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#endif //SIMPLEENGINE_RANDOM_LIFETIME_PROPERTY_H
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