41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "../../gfx/model.h"
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#include "simpleengine/vector.h"
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#include <bullet/BulletCollision/CollisionDispatch/btCollisionWorld.h>
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#include <bullet/BulletDynamics/Dynamics/btRigidBody.h>
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#include <bullet/LinearMath/btDefaultMotionState.h>
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#include <bullet/LinearMath/btScalar.h>
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#include <bullet/LinearMath/btTransform.h>
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#include <bullet/LinearMath/btVector3.h>
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#include <bullet/btBulletDynamicsCommon.h>
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namespace simpleengine::physics {
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class PhysicsSystem;
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}
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namespace simpleengine::ecs {
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/**
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* @brief A component that contains a Model that will be rendered.
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*
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*/
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class RigidBodyComponent {
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friend simpleengine::physics::PhysicsSystem;
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private:
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float mass;
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bool is_dynamic;
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// TODO: Free
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btDefaultMotionState* motion_state;
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btCollisionShape* col_shape;
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public:
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//bool initialized = false;
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btRigidBody* rigid_body;
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RigidBodyComponent(float mass, simpleengine::Vectorf start_origin) : mass(mass), is_dynamic(mass != 0.f), rigid_body(nullptr) {
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}
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};
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} |