21 lines
743 B
C++
21 lines
743 B
C++
#pragma once
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#include "../ecs/system/system.h"
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#include "scripting_engine.h"
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#include <memory>
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namespace simpleengine::scripting {
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class ScriptingSystem : public simpleengine::ecs::system::System {
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private:
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std::unordered_map<const char*, std::unique_ptr<simpleengine::scripting::ScriptingEngine>> scripting_engines;
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public:
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ScriptingSystem(std::shared_ptr<simpleengine::ecs::Registry> entity_registry);
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void add_lua_engine();
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virtual void update(const float& delta_time) override;
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virtual void input_update(const float& delta_time) override;
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virtual void render(const float& interpolate_alpha, const float& frame_time) override;
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virtual void destroy() override;
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};
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} |