36 lines
1.4 KiB
C++
36 lines
1.4 KiB
C++
#pragma once
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#include "../scripting_engine.h"
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#include <string>
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#include <sol/sol.hpp>
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namespace simpleengine::ecs {
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class Registry;
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}
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namespace simpleengine::scripting::lua {
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class LuaScriptingEngine : public ScriptingEngine {
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private:
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sol::state lua;
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std::vector<sol::protected_function_result> script_results;
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public:
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LuaScriptingEngine(std::shared_ptr<ecs::Registry> entity_registry);
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static void lua_panic_handler(sol::optional<std::string> maybe_msg);
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static int lua_exception_handler(lua_State* L, sol::optional<const std::exception&> maybe_exception, sol::string_view description);
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static sol::protected_function_result lua_protected_function_handler(lua_State* lstate, sol::protected_function_result result);
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virtual void setup_language() override;
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virtual void expose_simpleengine() override;
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// TODO: Add some way for the user to get a reference to a script so they can stop it from running
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virtual void run_script(std::string lua_code) override;
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virtual void run_script_file(std::string path) override;
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virtual void update(const float& delta_time) override;
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virtual void input_update(const float& delta_time) override;
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virtual void render(const float& interpolate_alpha, const float& frame_time) override;
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virtual void destroy() override;
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};
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} |