SimpleEngine/include/simpleengine/scripting/lua/engine_bindings.h

13 lines
322 B
C++

#pragma once
#include <sol/sol.hpp>
namespace simpleengine::scripting::lua {
class EngineBindings {
public:
static sol::table bind_full_engine(sol::this_state s);
/// This binds general engine objects, like vec3, mat, quats, etc
static void bind_math_objects(sol::this_state s);
};
}