42 lines
1008 B
C++
42 lines
1008 B
C++
//
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// Created by SeanOMik on 7/3/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_ENTITY_EVENT_H
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#define SIMPLEENGINE_ENTITY_EVENT_H
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#include "../event.h"
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#include "../entity.h"
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namespace simpleengine {
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class EntityEvent : public Event {
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public:
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explicit EntityEvent(sf::RenderWindow* window, std::unique_ptr<Entity> entity) : simpleengine::Event(window), entity(std::move(entity)) {
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}
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void CheckForQuit() override {
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}
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void Update(const float& delta_time) override {
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entity->Update(delta_time);
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entity->UpdateComponents(delta_time);
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if (entity->IsGettingDestroyed()) {
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quit = true;
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}
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}
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void Render(sf::RenderTarget* target) override {
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entity->Render(target);
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}
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private:
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std::unique_ptr<Entity> entity;
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};
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}
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#endif //SIMPLEENGINE_ENTITY_EVENT_H
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