28 lines
663 B
C++
28 lines
663 B
C++
//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_EVENT_H
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#define SIMPLEENGINE_EVENT_H
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#include "../destructable.h"
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#include <memory>
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#include <GLFW/glfw3.h>
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namespace simpleengine {
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class Event : public simpleengine::Destructable {
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public:
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explicit Event(std::shared_ptr<GLFWwindow> window = nullptr) : window(window) {}
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virtual ~Event() = default;
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virtual void update(const float& delta_time) = 0;
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virtual void render(std::shared_ptr<GLFWwindow> target) = 0;
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protected:
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std::shared_ptr<GLFWwindow> window;
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};
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}
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#endif //GAMEENGINE_EVENT_H
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