58 lines
1.7 KiB
C++
58 lines
1.7 KiB
C++
//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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//
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#ifndef SIMPLEENGINE_GAME_H
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#define SIMPLEENGINE_GAME_H
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#include <string>
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#include <memory>
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#include <vector>
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#include <gl/glew.h>
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#include <GLFW/glfw3.h>
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#include "event/event.h"
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namespace simpleengine {
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class Game {
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private:
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using self = simpleengine::Game;
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public:
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/**
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* @brief Construct a new Game object. Initializes GLEW and OpenGL
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*
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* @param w Width of viewport
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* @param h Height of viewport
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* @param window_name The name of the window
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*/
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Game(int w, int h, const std::string& window_name, const int& gl_profile = GLFW_OPENGL_CORE_PROFILE, const int& major_version = 4,
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const int& minor_version = 4, const bool& resizeable = false, const int& forward_compat = GL_TRUE);
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virtual ~Game();
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void add_event(std::shared_ptr<simpleengine::Event> event);
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void update();
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void handle_input();
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void render_window();
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void render_items();
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void exit();
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int run();
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//void AddEvent(Event* event);
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std::shared_ptr<GLFWwindow> get_window();
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private:
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static void framebuffer_resize_callback(GLFWwindow*, int fbW, int fbH);
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void initialize(const int& gl_profile, const int& major_version, const int& minor_version,
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const bool& resizeable, const int& forward_compat = GL_TRUE);
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std::shared_ptr<GLFWwindow> window;
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std::vector<std::shared_ptr<simpleengine::Event>> events;
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const bool& window_resizeable;
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};
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}
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#endif //GAMEENGINE_GAME_H
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