43 lines
1010 B
C++
43 lines
1010 B
C++
//
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// Created by SeanOMik on 7/3/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_ENTITY_EVENT_H
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#define SIMPLEENGINE_ENTITY_EVENT_H
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#include "../event.h"
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#include "../entity.h"
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namespace simpleengine {
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class EntityEvent : public Event {
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public:
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explicit EntityEvent(sf::RenderWindow* window, Entity* entity) : simpleengine::Event(window), entity(entity) {
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}
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~EntityEvent() override {
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delete entity;
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}
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void CheckForQuit() override {
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/*if (sf::Keyboard::isKeyPressed(sf::Keyboard::Escape)) {
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quit = true;
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}*/
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}
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void Update(const float& delta_time) override {
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entity->Update(delta_time);
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}
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void Render(sf::RenderTarget* target) override {
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entity->Render(target);
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}
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private:
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Entity* entity;
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};
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}
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#endif //SIMPLEENGINE_ENTITY_EVENT_H
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