SimpleEngine/include/simpleengine/component.h

34 lines
942 B
C++

//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_COMPONENT_H
#define SIMPLEENGINE_COMPONENT_H
#include <SFML/Graphics.hpp>
#include <memory>
namespace simpleengine {
class Entity;
class Component {
public:
explicit Component(Entity& owning_entity);
//virtual ~Component() = default;
//virtual void Destroying(); // Called when the Component is about to be destroyed.
void DestroyLater(); // In most cases, this will be ran next Entity::Update.
const bool& IsGettingDestroyed() const;
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target) {}; // Most components won't need to be rendered.
protected:
Entity& owning_entity;
bool destroying = false;
};
}
#endif //SIMPLEENGINE_COMPONENT_H