SimpleEngine/include/simpleengine/components/hitbox_component.h

36 lines
911 B
C++

//
// Created by SeanOMik on 7/6/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_HITBOX_COMPONENT_H
#define SIMPLEENGINE_HITBOX_COMPONENT_H
#include "../component.h"
#include <SFML/Graphics.hpp>
namespace simpleengine {
class HitboxComponent : public Component {
private:
sf::Sprite& sprite;
sf::RectangleShape hitbox;
float offset_x;
float offset_y;
public:
HitboxComponent(Entity& owning_entity, sf::Sprite& sprite, float sprite_offset_x, float sprite_offset_y,
float width, float height);
sf::RectangleShape& GetHitbox();
bool DoesIntersect(const sf::FloatRect& rect);
void Update(const float &delta_time) override;
void Render(sf::RenderTarget *target) override;
};
}
#endif //SIMPLEENGINE_HITBOX_COMPONENT_H