SimpleEngine/include/simpleengine/event.h

28 lines
673 B
C++

//
// Created by SeanOMik on 7/2/2020.
// Github: https://github.com/SeanOMik
// Email: seanomik@gmail.com
//
#ifndef SIMPLEENGINE_EVENT_H
#define SIMPLEENGINE_EVENT_H
#include "destructable.h"
#include <SFML/Graphics.hpp>
namespace simpleengine {
class Event : public simpleengine::Destructable {
public:
explicit Event(sf::RenderWindow* window = nullptr) : window(window) {}
virtual ~Event() = default;
virtual void Update(const float& delta_time) = 0;
virtual void Render(sf::RenderTarget* target) = 0;
protected:
sf::RenderWindow* window;
};
}
#endif //GAMEENGINE_EVENT_H