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#pragma once
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#include "../destructable.h"
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#include <memory>
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#include <GLFW/glfw3.h>
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namespace simpleengine {
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class Event : public simpleengine::Destructable {
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public:
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Event() = default;
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virtual ~Event() = default;
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virtual void update(const float& delta_time) = 0;
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};
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} |