30 lines
782 B
C++
30 lines
782 B
C++
#pragma once
|
|
|
|
#include "shader.h"
|
|
#include "../renderable.h"
|
|
|
|
#include <glm/glm.hpp>
|
|
|
|
namespace simpleengine::gfx {
|
|
class Light : public simpleengine::Renderable {
|
|
public:
|
|
gfx::Shader shader;
|
|
glm::vec3 position;
|
|
glm::vec3 color;
|
|
|
|
Light(gfx::Shader shader, glm::vec3 position, glm::vec3 color) : shader(shader), position(position), color(color) {
|
|
|
|
}
|
|
|
|
virtual void update(const float& delta_time) override {
|
|
shader.use();
|
|
shader.set_uniform_float_vec3("u_light_position", position);
|
|
shader.set_uniform_float_vec3("u_light_color", color);
|
|
shader.unuse();
|
|
}
|
|
|
|
virtual void render(const float& interpolate_alpha, const float& frame_time) override {
|
|
|
|
}
|
|
};
|
|
} |