25 lines
601 B
C++
25 lines
601 B
C++
//
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// Created by SeanOMik on 7/2/2020.
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// Github: https://github.com/SeanOMik
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// Email: seanomik@gmail.com
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//
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#ifndef SIMPLEENGINE_ENTITY_H
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#define SIMPLEENGINE_ENTITY_H
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#include <SFML/Graphics.hpp>
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namespace simpleengine {
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class Entity {
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public:
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Entity() = default;
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virtual ~Entity() = default;
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virtual void Move(const float& delta_time, const float& x, const float& y) {};
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virtual void Update(const float& delta_time) = 0;
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virtual void Render(sf::RenderTarget* target = nullptr) = 0;
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};
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}
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#endif //GAMEENGINE_ENTITY_H
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