31 lines
678 B
C++
31 lines
678 B
C++
#pragma once
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#include "../../gfx/model.h"
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#include "../../event/event.h"
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#include <iostream>
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#include <vector>
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namespace simpleengine {
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/**
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* @brief A Model is a object that will be shown on the screen by a renderer.
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*
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*/
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class Component : public simpleengine::Event {
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private:
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static uint32_t incrementing_handle;
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uint32_t handle;
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public:
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Component() {
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handle = incrementing_handle++;
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}
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uint32_t get_handle() {
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return handle;
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}
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virtual void update(const float& delta_time) override {
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std::cout << "Component update" << std::endl;
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}
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};
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} |