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Use std::chrono in ParticleEmitter class for particle lifetime
2021-03-29 22:09:59 -05:00
examples Switch particle lifetimes to use std::chrono instead of sf::Clock 2021-03-29 19:52:27 -05:00
include/simpleengine Use std::chrono in ParticleEmitter class for particle lifetime 2021-03-29 22:09:59 -05:00
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.gitignore Create terrible collision system and mostly finish snake example 2021-03-01 22:08:10 -06:00
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README.md Add a little bit of information on the readme. 2021-03-12 22:09:07 -06:00

README.md

SimpleEngine

SimpleEngine is a 2D game engine written in C++20. Its main focus is simplicity of all systems.

State

This game engine is not near being ready for an actual game. Its more of something for me to mess around with to learn new C++ concepts.

Dependencies

Install

Should be simple, just install SFML2 from somewhere and make sure that CMake can find it. For windows I used vcpkg, you can use whatever.