SimpleEngine/resources/shaders/core/3d
SeanOMik 19d116ef65
Redo the normal map lighting to be done in tangent space and with blinn-phong lighing
2022-10-02 11:39:07 -04:00
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fragment_core.glsl Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00
vertex_core.glsl Redo the normal map lighting to be done in tangent space and with blinn-phong lighing 2022-10-02 11:39:07 -04:00