49 lines
1.7 KiB
C++
49 lines
1.7 KiB
C++
//
|
|
// Created by SeanOMik on 7/4/2020.
|
|
// Github: https://github.com/SeanOMik
|
|
// Email: seanomik@gmail.com
|
|
//
|
|
|
|
#ifndef SIMPLEENGINE_ANIMATION_COMPONENT_H
|
|
#define SIMPLEENGINE_ANIMATION_COMPONENT_H
|
|
|
|
#include "../component.h"
|
|
#include "../animation.h"
|
|
|
|
#include <SFML/Graphics.hpp>
|
|
|
|
namespace simpleengine {
|
|
class Entity;
|
|
|
|
class AnimationComponent : public Component {
|
|
private:
|
|
|
|
sf::Sprite& sprite;
|
|
sf::Texture& texture_sheet;
|
|
std::map<std::string, Animation> animations;
|
|
|
|
public:
|
|
explicit AnimationComponent(Entity& owning_entity, sf::Sprite& sprite, sf::Texture& texture_sheet);
|
|
|
|
void Update(const float& delta_time) override;
|
|
|
|
void AddAnimation(const std::string& animation_name, float speed, int start_frame_x, int start_frame_y, int frame_ct_x,
|
|
int frame_ct_y, int width, int height);
|
|
void AddAnimation(const std::string& animation_name, simpleengine::Animation animation);
|
|
bool HasAnimation(const std::string& animation_name);
|
|
|
|
// Animation class specific
|
|
void UpdateAnimation(const std::string& animation_name, const float& delta_time);
|
|
Animation& GetAnimation(const std::string& animation_name);
|
|
/*void FlipAnimationHorizontally(const std::string& animation_name);
|
|
void FlipAnimationVertically(const std::string& animation_name);
|
|
bool IsAnimationFlippedHorizontally(const std::string& animation_name);
|
|
bool IsAnimationFlippedVertically(const std::string& animation_name);*/
|
|
|
|
sf::Sprite &GetSprite() const;
|
|
sf::Texture &GetTextureSheet() const;
|
|
const std::map<std::string, Animation> &GetAnimations() const;
|
|
};
|
|
}
|
|
|
|
#endif //SIMPLEENGINE_ANIMATION_COMPONENT_H
|