SimpleEngine/include/simpleengine
SeanOMik 0226819a46
Implement batched rendering with multiple textures
2022-08-18 11:34:05 -04:00
..
event Use raw pointer of GLFWwindow instead shared_ptr 2021-12-02 16:56:49 -05:00
gfx Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
objects/3d Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
camera.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
destructable.h Remove the created by comments, and replace header guards with pragma 2021-11-27 14:16:41 -05:00
game.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
optional.h Implement textures and add more stuff to Shader 2021-11-27 13:52:48 -05:00
renderable.h Forgot to push all code for last commit 2021-12-02 16:58:15 -05:00
shader_program.h Don't use shared_ptr<GLuint> for shader programs, fix compiling windows 2021-12-12 22:17:59 -05:00
transformable.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00
vector.h Try to get some simple lighting working 2021-12-08 23:14:45 -05:00
vertex.h Implement batched rendering with multiple textures 2022-08-18 11:34:05 -04:00