52 lines
1.0 KiB
C++
52 lines
1.0 KiB
C++
#pragma once
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#include <iostream>
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#ifdef __linux__
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#include <GL/glew.h>
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#include <GL/gl.h>
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#else
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#include <gl/glew.h>
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#include <gl/gl.h>
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#endif
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namespace simpleengine::gfx {
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class VBO {
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public:
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GLuint handle;
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GLint type;
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bool dynamic;
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VBO(GLuint handle, GLint type, bool dynamic) : type(type), dynamic(dynamic), handle(handle) {
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}
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~VBO() {
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// TODO: Anything to do here?
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}
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static VBO init(GLint type, bool dynamic) {
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GLuint handle;
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glGenBuffers(1, &handle);
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return VBO(handle, type, dynamic);
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}
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void destroy() {
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glDeleteBuffers(1, &handle);
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}
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void bind() const {
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glBindBuffer(type, handle);
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}
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void unbind() const {
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glBindBuffer(type, 0);
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}
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void buffer(void *data, size_t offset, size_t size) {
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bind();
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glBufferData(type, size - offset, data, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW);
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}
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};
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} |