35 lines
796 B
C++
35 lines
796 B
C++
#pragma once
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#include <BulletCollision/CollisionShapes/btSphereShape.h>
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namespace simpleengine::physics::collision {
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class SphereShape {
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btSphereShape inner;
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public:
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SphereShape(btSphereShape inner) : inner(inner) {
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}
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SphereShape(const float& radius) : inner(btScalar(radius)) {
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}
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/**
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* @brief Get the inner bullet sphere shape object as a pointer.
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*
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* @return btSphereShape*
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*/
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btSphereShape* get_inner_ptr() {
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return &inner;
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}
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/**
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* @brief Get the inner bullet sphere shape object as a reference.
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*
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* @return btSphereShape&
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*/
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btSphereShape& get_inner() {
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return inner;
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}
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};
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} |