35 lines
816 B
C++
35 lines
816 B
C++
#pragma once
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#include <BulletCollision/CollisionShapes/btCapsuleShape.h>
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namespace simpleengine::physics::collision {
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class CapsuleShape {
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btCapsuleShape inner;
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public:
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CapsuleShape(btCapsuleShape inner) : inner(inner) {
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}
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CapsuleShape(const float& radius, const float& height) : inner(radius, height) {
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}
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/**
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* @brief Get the inner bullet capsule shape object as a pointer.
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*
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* @return btCapsuleShape*
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*/
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btCapsuleShape* get_inner_ptr() {
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return &inner;
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}
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/**
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* @brief Get the inner bullet capsule shape object as a reference.
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*
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* @return btCapsuleShape&
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*/
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btCapsuleShape& get_inner() {
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return inner;
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}
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};
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} |