SimpleEngine/include/simpleengine/ecs/system/scene_system.h

33 lines
959 B
C++

#pragma once
#include "system.h"
namespace simpleengine {
// fwd decl
class Camera;
namespace gfx {
class Renderer;
}
namespace ecs {
class Entity;
class Registry;
namespace system {
class SceneSystem : public System {
protected:
std::shared_ptr<gfx::Renderer> renderer;
std::shared_ptr<Camera> camera;
public:
SceneSystem(std::shared_ptr<Registry> entity_registry, std::shared_ptr<gfx::Renderer> renderer, std::shared_ptr<Camera> camera);
ecs::Entity create_entity();
virtual void update(const float& delta_time) override;
virtual void input_update(const float& delta_time) override;
virtual void render(const float& interpolate_alpha, const float& frame_time) override;
virtual void destroy() override;
};
}
}
}