33 lines
959 B
C++
33 lines
959 B
C++
#pragma once
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#include "system.h"
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namespace simpleengine {
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// fwd decl
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class Camera;
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namespace gfx {
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class Renderer;
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}
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namespace ecs {
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class Entity;
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class Registry;
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namespace system {
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class SceneSystem : public System {
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protected:
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std::shared_ptr<gfx::Renderer> renderer;
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std::shared_ptr<Camera> camera;
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public:
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SceneSystem(std::shared_ptr<Registry> entity_registry, std::shared_ptr<gfx::Renderer> renderer, std::shared_ptr<Camera> camera);
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ecs::Entity create_entity();
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virtual void update(const float& delta_time) override;
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virtual void input_update(const float& delta_time) override;
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virtual void render(const float& interpolate_alpha, const float& frame_time) override;
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virtual void destroy() override;
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};
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}
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}
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} |