45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
|
|
|
|
#include "../../physics/collision/cylinder_shape.h"
|
|
#include "../../vector.h"
|
|
|
|
namespace simpleengine::ecs {
|
|
/**
|
|
* @brief A component that contains a cylinder collision shape.
|
|
*
|
|
*/
|
|
class CylinderColliderComponent {
|
|
public:
|
|
physics::collision::CylinderShape cylinder_shape;
|
|
|
|
CylinderColliderComponent(physics::collision::CylinderShape cylinder) : cylinder_shape(cylinder) {
|
|
|
|
}
|
|
|
|
/**
|
|
* @brief Create a cylinder collider with the extent of the cylinder shape.
|
|
*
|
|
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
|
|
*
|
|
* @param x_extent The extent of the cylinder shape in the x direction.
|
|
* @param y_extent The extent of the cylinder shape in the y direction.
|
|
* @param z_extent The extent of the cylinder shape in the z direction.
|
|
*
|
|
*/
|
|
CylinderColliderComponent(const float& x_extent, const float& y_extent, const float& z_extent) : cylinder_shape(x_extent, y_extent, z_extent) {
|
|
|
|
}
|
|
|
|
/**
|
|
* @brief Create a CylinderShape with the extent of the cylinder shape.
|
|
*
|
|
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
|
|
*
|
|
* @param extent The extent of the cylinder.
|
|
*
|
|
*/
|
|
CylinderColliderComponent(const simpleengine::Vectorf& extent) : cylinder_shape(extent) {
|
|
|
|
}
|
|
};
|
|
} |