SimpleEngine/include/simpleengine/ecs/component/cylinder_collider_component.h

45 lines
1.5 KiB
C++

#pragma once
#include "../../physics/collision/cylinder_shape.h"
#include "../../vector.h"
namespace simpleengine::ecs {
/**
* @brief A component that contains a cylinder collision shape.
*
*/
class CylinderColliderComponent {
public:
physics::collision::CylinderShape cylinder_shape;
CylinderColliderComponent(physics::collision::CylinderShape cylinder) : cylinder_shape(cylinder) {
}
/**
* @brief Create a cylinder collider with the extent of the cylinder shape.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param x_extent The extent of the cylinder shape in the x direction.
* @param y_extent The extent of the cylinder shape in the y direction.
* @param z_extent The extent of the cylinder shape in the z direction.
*
*/
CylinderColliderComponent(const float& x_extent, const float& y_extent, const float& z_extent) : cylinder_shape(x_extent, y_extent, z_extent) {
}
/**
* @brief Create a CylinderShape with the extent of the cylinder shape.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param extent The extent of the cylinder.
*
*/
CylinderColliderComponent(const simpleengine::Vectorf& extent) : cylinder_shape(extent) {
}
};
}