SimpleEngine/include/simpleengine/ecs/component/box_collider_component.h

44 lines
1.3 KiB
C++

#pragma once
#include "../../physics/collision/box_shape.h"
namespace simpleengine::ecs {
/**
* @brief A component that contains a Box collision shape.
*
*/
class BoxColliderComponent {
public:
physics::collision::BoxShape box_shape;
BoxColliderComponent(physics::collision::BoxShape box) : box_shape(box) {
}
/**
* @brief Create a BoxShape with the extent of the box.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param x_extent The extent of the box in the x direction.
* @param y_extent The extent of the box in the y direction.
* @param z_extent The extent of the box in the z direction.
*
*/
BoxColliderComponent(const float& x_extent, const float& y_extent, const float& z_extent) : box_shape(x_extent, y_extent, z_extent) {
}
/**
* @brief Create a BoxShape with the extent of the box.
*
* @note These extents are in half-extents since that's what the underlying Physics engine uses (Bullet).
*
* @param extent The extent of the box.
*
*/
BoxColliderComponent(const simpleengine::Vectorf& extent) : box_shape(extent) {
}
};
}