// // Created by SeanOMik on 7/2/2020. // Github: https://github.com/SeanOMik // Email: seanomik@gmail.com // #ifndef SIMPLEENGINE_EVENT_H #define SIMPLEENGINE_EVENT_H #include namespace simpleengine { class Event { public: explicit Event(sf::RenderWindow* window = nullptr) : window(window) {} virtual ~Event() = default; // Check if this event is quitting. virtual const bool& IsQuitting() { return quit; } // Quit the event at next tick. virtual void Quit() { quit = true; } // Abstract methods //virtual void CheckForQuit() = 0; // Ran every Update to check if we're gonna quit. //virtual void Quiting() {} // Ran when a State is about to be destroyed. virtual void Update(const float& delta_time) = 0; virtual void Render(sf::RenderTarget* target) = 0; protected: sf::RenderWindow* window; bool quit = false; }; } #endif //GAMEENGINE_EVENT_H