cmake_minimum_required (VERSION 3.6) set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMake;${CMAKE_MODULE_PATH}") project(SimpleEngine) include(cmrc/CMakeRC.cmake) include(CMake/GetStbLibraries.cmake) include(CMake/GetEnTT.cmake) # Add some CMake options: option(SIMPLE_ENGINE_BUILD_EXAMPLES "Build example projects" ON) # By default use OpenGL GLVND option(SIMPLE_ENGINE_USE_GL_LEGACY "Use OpenGL legacy, or use BLVND" OFF) if (SIMPLE_ENGINE_USE_GL_LEGACY) set(OpenGL_GL_PREFERENCE "LEGACY") else() set(OpenGL_GL_PREFERENCE "GLVND") endif() find_package(GLEW REQUIRED) find_package(glfw3 CONFIG REQUIRED) find_package(glm CONFIG REQUIRED) find_package(OpenGL REQUIRED) find_package(fmt REQUIRED) find_package(spdlog REQUIRED) find_package(assimp CONFIG REQUIRED) # Link sources file(GLOB_RECURSE source_list src/*.cpp) add_library(simpleengine STATIC ${source_list}) target_compile_definitions(simpleengine PUBLIC SPDLOG_FMT_EXTERNAL) # Link headers target_include_directories(simpleengine PUBLIC include PRIVATE include/simpleengine) # Embed shaders file(GLOB_RECURSE simpleeng_resources_list resources/**) cmrc_add_resource_library( simpleengine_resources# ALIAS simpleengine::res::shaders #NAMESPACE simpleengine__res #WHENCE resources/shaders #PREFIX resources/shaders ${simpleeng_resources_list} ) # Link dependencies target_link_libraries(simpleengine PUBLIC GLEW::GLEW) target_link_libraries(simpleengine PUBLIC glfw) target_link_libraries(simpleengine PUBLIC fmt) target_link_libraries(simpleengine PUBLIC spdlog) target_link_libraries(simpleengine PUBLIC ${GLM_LIBRARIES}) target_link_libraries(simpleengine PUBLIC ${OPENGL_LIBRARIES}) if(WIN32) target_link_libraries(simpleengine PUBLIC assimp::assimp) else() target_link_libraries(simpleengine PUBLIC assimp) endif() # Link resources target_link_libraries(simpleengine PUBLIC cmrc::base) target_link_libraries(simpleengine PRIVATE simpleengine_resources) # Include some dependencies' include directories target_include_directories(simpleengine PUBLIC ${OPENGL_INCLUDE_DIR}) target_include_directories(simpleengine PUBLIC ${GLM_INCLUDE_DIRS}) target_include_directories(simpleengine PUBLIC ${STB_INCLUDE_DIR}) target_include_directories(simpleengine PUBLIC ${ENTT_INCLUDE_DIR}) # Add examples as a target if the user has them enabled if (SIMPLE_ENGINE_BUILD_EXAMPLES) add_subdirectory(examples) endif() # Set C++ standard to C++20 set_target_properties(simpleengine PROPERTIES CXX_STANDARD 20 CXX_EXTENSIONS OFF)