#pragma once #include #include namespace simpleengine::gfx { class VBO { public: GLuint handle; GLint type; bool dynamic; VBO(GLint type, bool dynamic) : type(type), dynamic(dynamic) { glGenBuffers(1, &handle); } ~VBO() { destroy(); } void destroy() { glDeleteBuffers(1, &handle); } void bind() const { glBindBuffer(type, handle); } void buffer(void *data, size_t offset, size_t size) { bind(); glBufferData(type, size - offset, data, dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); } }; }