#pragma once #include #include "BulletCollision/CollisionShapes/btConeShape.h" namespace simpleengine::physics::collision { class ConeShape { btConeShape inner; public: ConeShape() = default; ConeShape(btConeShape inner) : inner(std::move(inner)) { } ConeShape(float radius, float height) : inner(radius, height) { } btConeShape* get_inner() { return &inner; } }; }