// // Created by SeanOMik on 7/2/2020. // Github: https://github.com/SeanOMik // Email: seanomik@gmail.com // #ifndef SIMPLEENGINE_MOVEMENT_COMPONENT_H #define SIMPLEENGINE_MOVEMENT_COMPONENT_H #include "../../component.h" #include namespace simpleengine { class Entity; class MovementComponent : public Component { public: explicit MovementComponent(Entity* owning_entity, float movement_speed); void Update(const float &delta_time) override; private: float movement_speed; }; } #endif //SIMPLEENGINE_MOVEMENT_COMPONENT_H