#include "simpleengine/camera.h" #include "simpleengine/gfx/texture.h" #include "simpleengine/objects/2d/shapes/square.h" #include "simpleengine/vector.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include CMRC_DECLARE(resource_shaders); #include std::string read_resource_shader(const std::string& path) { auto fs = cmrc::resource_shaders::get_filesystem(); cmrc::file vertex_file = fs.open(path); return std::string(vertex_file.begin()); } int main(int argc, char *argv[]) { simpleengine::Game game(640, 480, "SimpleEngine 3D OpenGL - Developer Testing", GLFW_OPENGL_CORE_PROFILE, 4, 4, false); // Load shaders std::string vertex_core = read_resource_shader("shaders/vertex_core.glsl"); std::string fragment_core = read_resource_shader("shaders/fragment_core.glsl"); // Create shader program simpleengine::ShaderProgram shader_prog; shader_prog.add_shader_from_source(simpleengine::gfx::ShaderType::ST_Vertex, vertex_core); shader_prog.add_shader_from_source(simpleengine::gfx::ShaderType::ST_Fragment, fragment_core); shader_prog.link(); std::shared_ptr base_shader_program = shader_prog.program; /* simpleengine::gfx::Texture wall_texture("resources/wall.jpg"); simpleengine::gfx::Texture crate_texture("resources/container.jpg", true, true); */ simpleengine::gfx::Texture stall_texture("resources/stallTexture.png"); auto stall = std::make_shared(simpleengine::gfx::Shader(base_shader_program), "resources/stall.obj"); stall->set_texture(stall_texture); game.add_event(stall); /* std::vector vertices = { { simpleengine::Vectorf(-0.5f, -0.5f, -1.f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(0.f, 0.f) }, // bottom left { simpleengine::Vectorf(0.5f, -0.5f, -1.f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, // bottom right { simpleengine::Vectorf(0.f, 0.5f, -1.f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.5f, 1.0f) }, // top }; auto tri = std::make_shared(base_shader_program, vertices); //tri->set_texture(wall_texture); game.add_event(tri); */ /* std::vector vertices = { { simpleengine::Vectorf(-0.5f,0.5f,-0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,-0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(0.5f,-0.5f,-0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(0.5f,0.5f,-0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, { simpleengine::Vectorf(-0.5f,0.5f,0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(0.5f,-0.5f,0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(0.5f,0.5f,0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, { simpleengine::Vectorf(0.5f,0.5f,-0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(0.5f,-0.5f,-0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(0.5f,-0.5f,0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(0.5f,0.5f,0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, { simpleengine::Vectorf(-0.5f,0.5f,-0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,-0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(-0.5f,0.5f,0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, { simpleengine::Vectorf(-0.5f,0.5f,0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(-0.5f,0.5f,-0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(0.5f,0.5f,-0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(0.5f,0.5f,0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,0.5f), glm::vec3(1.f, 0.f, 0.f), glm::vec2(1.f, 1.f) }, { simpleengine::Vectorf(-0.5f,-0.5f,-0.5f), glm::vec3(0.f, 1.f, 0.f), glm::vec2(1.f, 0.f) }, { simpleengine::Vectorf(0.5f,-0.5f,-0.5f), glm::vec3(0.f, 0.f, 1.f), glm::vec2(0.f, 0.f) }, { simpleengine::Vectorf(0.5f,-0.5f,0.5f), glm::vec3(1.f, 1.f, 0.f), glm::vec2(0.f, 1.f) }, }; std::vector indicies = { 0,1,3, 3,1,2, 4,5,7, 7,5,6, 8,9,11, 11,9,10, 12,13,15, 15,13,14, 16,17,19, 19,17,18, 20,21,23, 23,21,22 }; auto square = std::make_shared(base_shader_program, vertices, indicies); //square->set_texture(crate_texture); game.add_event(square); */ auto camera = std::make_shared(game.get_window(), base_shader_program); game.add_event(camera); return game.run(); }